My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Electro Dragon Bandit Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Bandit Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Bandit
Giant Snowball
Bomber Archers Electro Dragon
Zap
Bomber Archers Bandit
Barbarian Barrel
Bomber Archers Bandit Magic Archer
The Log
Bomber Archers Mini P.E.K.K.A Bandit
Earthquake
Bomber Archers
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Mini P.E.K.K.A Electro Dragon Bandit Magic Archer
Fireball
Bomber Archers Electro Dragon Bandit Magic Archer
Poison
Bomber Archers Electro Dragon Magic Archer
Lightning
Mini P.E.K.K.A Electro Dragon Bandit Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Bandit Fireball Mini P.E.K.K.A Magic Archer Golden Knight Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Bandit Fireball

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Bandit
Archers
Mini P.E.K.K.A Electro Dragon Bandit
Fireball
Magic Archer Golden Knight
Mini P.E.K.K.A
Bomber Archers Magic Archer
Electro Dragon
Archers Magic Archer
Bandit
Bomber Archers Magic Archer Golden Knight
Magic Archer
Fireball Mini P.E.K.K.A Electro Dragon Bandit Golden Knight
Golden Knight
Fireball Bandit Magic Archer

Defense Synergies 0 12

Bomber
Mini P.E.K.K.A Bandit Golden Knight
Archers
Mini P.E.K.K.A Bandit Golden Knight
Fireball
Mini P.E.K.K.A Bandit Golden Knight
Mini P.E.K.K.A
Bomber Archers Fireball Electro Dragon Magic Archer
Electro Dragon
Mini P.E.K.K.A
Bandit
Bomber Archers Fireball Magic Archer
Magic Archer
Mini P.E.K.K.A Bandit
Golden Knight
Bomber Archers Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Electro Dragon Magic Archer Golden Knight
Mini P.E.K.K.A Electro Dragon Bandit
Mini P.E.K.K.A Bomber Archers Electro Dragon Bandit
Mini P.E.K.K.A Electro Dragon Bandit
Bomber Fireball Mini P.E.K.K.A
Fireball Bomber Archers Electro Dragon Bandit Magic Archer
Archers Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Bandit Magic Archer Golden Knight
Mini P.E.K.K.A
Bomber Archers Mini P.E.K.K.A Bandit
Archers Bomber Fireball Electro Dragon Bandit Magic Archer
Archers Fireball Electro Dragon Magic Archer
Mini P.E.K.K.A Bomber Fireball Electro Dragon Bandit
Bomber Fireball Mini P.E.K.K.A Electro Dragon Magic Archer Golden Knight
Mini P.E.K.K.A Bandit
Fireball Mini P.E.K.K.A Bandit
Bomber Fireball Mini P.E.K.K.A Electro Dragon
Fireball Bomber Archers Electro Dragon Bandit Magic Archer Golden Knight
Bomber Archers Fireball Electro Dragon Bandit Magic Archer
Mini P.E.K.K.A
Bomber Archers Fireball Mini P.E.K.K.A Electro Dragon Bandit
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Fireball Bandit
Fireball Bandit Bomber Archers Mini P.E.K.K.A Electro Dragon Magic Archer
Bandit Mini P.E.K.K.A Electro Dragon Golden Knight
Mini P.E.K.K.A Fireball Bandit
Mini P.E.K.K.A Bandit
Fireball Archers Electro Dragon Magic Archer
Mini P.E.K.K.A Archers Fireball Bandit
Mini P.E.K.K.A
Electro Dragon Fireball Mini P.E.K.K.A Bandit Magic Archer
Mini P.E.K.K.A Electro Dragon Golden Knight
Fireball
Mini P.E.K.K.A Fireball Bandit Golden Knight
Bomber Archers Fireball Electro Dragon Magic Archer
Electro Dragon Bomber Archers Fireball Mini P.E.K.K.A Magic Archer Golden Knight
Bomber Archers Fireball Mini P.E.K.K.A Electro Dragon Magic Archer Golden Knight
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Electro Dragon Bandit Golden Knight
Fireball Electro Dragon Bandit Magic Archer Golden Knight
Fireball Electro Dragon Bandit Magic Archer
Fireball
Bomber Fireball Magic Archer
Fireball Electro Dragon Magic Archer
Bomber Archers Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Bandit Golden Knight
Fireball Mini P.E.K.K.A Electro Dragon
Fireball Electro Dragon Bandit Magic Archer Golden Knight
Fireball Archers Electro Dragon Magic Archer
Fireball Bandit Magic Archer Golden Knight
Fireball Electro Dragon Bandit Magic Archer
Fireball Magic Archer
Bomber Fireball Electro Dragon Bandit Magic Archer Golden Knight
Magic Archer Fireball Electro Dragon Bandit
Fireball
Bomber Mini P.E.K.K.A
Bomber Archers Fireball Mini P.E.K.K.A Electro Dragon Bandit Magic Archer
Bomber Fireball Electro Dragon Magic Archer Golden Knight
Fireball Magic Archer
Fireball
Fireball Electro Dragon
Bomber Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Bandit Magic Archer Golden Knight
Fireball Electro Dragon Bandit Magic Archer Golden Knight
Fireball Bandit Magic Archer Golden Knight
Archers Fireball Electro Dragon Magic Archer
Electro Dragon Fireball
Fireball Mini P.E.K.K.A
Bomber Fireball Electro Dragon Bandit Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Magic Archer
Archers Fireball Electro Dragon Bandit Magic Archer
Fireball Archers Electro Dragon Magic Archer
Fireball
Fireball Mini P.E.K.K.A Electro Dragon Magic Archer
Bomber Fireball Electro Dragon Magic Archer
Fireball
Electro Dragon
Electro Dragon Fireball Magic Archer Golden Knight
Fireball Electro Dragon Magic Archer
Electro Dragon Fireball Bandit Magic Archer Golden Knight
Fireball Electro Dragon

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