My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Valkyrie Battle Ram Witch Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Battle Ram Inferno Dragon
Giant Snowball
Bomber Archers Battle Ram Witch Inferno Dragon
Zap
Bomber Archers Battle Ram Witch Inferno Dragon
Barbarian Barrel
Bomber Archers Valkyrie Battle Ram Witch Electro Wizard
The Log
Bomber Archers Battle Ram Witch
Earthquake
Bomber Archers Witch
Arrows
Bomber Archers Witch
Royal Delivery
Bomber Archers Valkyrie Battle Ram Witch Electro Wizard Inferno Dragon
Fireball
Bomber Archers Battle Ram Witch Electro Wizard Inferno Dragon
Poison
Bomber Archers Witch Electro Wizard
Lightning
Valkyrie Battle Ram Witch Electro Wizard Inferno Dragon
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Fireball Valkyrie Battle Ram Electro Wizard Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Archers Fireball Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Battle Ram
Archers
Valkyrie Battle Ram Inferno Dragon
Fireball
Battle Ram Electro Wizard
Valkyrie
Archers Bomber Battle Ram Witch Electro Wizard
Battle Ram
Bomber Archers Fireball Valkyrie Witch Electro Wizard
Witch
Valkyrie Battle Ram
Electro Wizard
Fireball Valkyrie Battle Ram
Inferno Dragon
Archers

Defense Synergies 1 10

Bomber
Valkyrie Electro Wizard
Archers
Valkyrie Witch Electro Wizard
Fireball
Valkyrie Electro Wizard
Valkyrie
Archers Bomber Fireball Witch Electro Wizard
Battle Ram
Witch
Archers Valkyrie Electro Wizard
Electro Wizard
Bomber Archers Fireball Valkyrie Witch Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Valkyrie Electro Wizard
Inferno Dragon Valkyrie Witch Electro Wizard
Witch Bomber Archers Valkyrie Electro Wizard Inferno Dragon
Witch Inferno Dragon Valkyrie Electro Wizard
Bomber Fireball Valkyrie
Fireball Bomber Archers Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Archers Fireball Witch
Fireball Valkyrie Electro Wizard
Witch Inferno Dragon
Bomber Archers Valkyrie Electro Wizard
Archers Valkyrie Witch Electro Wizard Bomber Fireball
Inferno Dragon Archers Fireball Witch Electro Wizard
Bomber Fireball Valkyrie Witch Electro Wizard
Bomber Fireball Valkyrie Witch Electro Wizard
Inferno Dragon Electro Wizard
Fireball Electro Wizard Inferno Dragon
Bomber Fireball Valkyrie Witch Electro Wizard
Fireball Valkyrie Bomber Archers Witch Electro Wizard
Valkyrie Witch Bomber Archers Fireball Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Bomber Valkyrie Archers Fireball Witch Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Fireball Witch Electro Wizard
Fireball Electro Wizard Bomber Archers Valkyrie Inferno Dragon
Valkyrie Witch Electro Wizard
Valkyrie Fireball Electro Wizard
Valkyrie Witch Inferno Dragon
Fireball Archers Witch Electro Wizard
Archers Fireball Valkyrie Witch Electro Wizard
Valkyrie Inferno Dragon
Electro Wizard Fireball Valkyrie Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Valkyrie Witch
Fireball Valkyrie Electro Wizard
Fireball Valkyrie Witch
Bomber Archers Fireball Valkyrie Witch
Witch Electro Wizard Bomber Archers Fireball Valkyrie Inferno Dragon
Valkyrie Bomber Archers Fireball Witch Electro Wizard Inferno Dragon
Bomber Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Electro Wizard
Fireball
Fireball Valkyrie
Bomber Fireball Valkyrie
Fireball Witch
Bomber Archers Witch
Fireball
Fireball
Fireball Electro Wizard
Fireball Valkyrie Electro Wizard
Fireball Archers
Fireball
Fireball
Fireball
Bomber Fireball Witch
Fireball
Fireball
Bomber
Bomber Archers Fireball Electro Wizard
Bomber Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Bomber Fireball Valkyrie Witch
Witch Inferno Dragon
Fireball Witch Electro Wizard
Fireball Witch
Fireball
Archers Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Bomber Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Archers Fireball Witch
Fireball Archers Witch Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard
Bomber Fireball
Fireball
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Inferno Dragon
Fireball

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