My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Barrel Skeleton Army
Giant Snowball
Bomber Archers Goblin Barrel Skeleton Army
Zap
Bomber Archers Firecracker Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Archers Firecracker Inferno Tower Wizard Goblin Barrel Skeleton Army
The Log
Bomber Archers Firecracker Goblin Barrel Skeleton Army
Earthquake
Bomber Archers Firecracker Inferno Tower Goblin Barrel Skeleton Army
Arrows
Bomber Archers Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Bomber Archers Firecracker Wizard Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Bomber Archers Firecracker Inferno Tower Wizard Goblin Barrel Skeleton Army
Poison
Bomber Archers Firecracker Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Firecracker Goblin Barrel Skeleton Army Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Firecracker Goblin Barrel

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A
Archers
P.E.K.K.A
Firecracker
Goblin Barrel P.E.K.K.A
Inferno Tower
Wizard
P.E.K.K.A
Goblin Barrel
Firecracker Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Bomber Archers Firecracker Wizard Goblin Barrel

Defense Synergies 1 10

Bomber
P.E.K.K.A
Archers
Firecracker Inferno Tower Skeleton Army P.E.K.K.A
Firecracker
Archers Inferno Tower Skeleton Army P.E.K.K.A
Inferno Tower
Skeleton Army Archers Firecracker
Wizard
Skeleton Army P.E.K.K.A
Goblin Barrel
Skeleton Army
Inferno Tower Archers Firecracker Wizard
P.E.K.K.A
Bomber Archers Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Inferno Tower Wizard
Inferno Tower Skeleton Army P.E.K.K.A Firecracker
Inferno Tower Skeleton Army P.E.K.K.A Bomber Archers
Inferno Tower Skeleton Army P.E.K.K.A Firecracker
Bomber Firecracker Skeleton Army P.E.K.K.A
Skeleton Army Bomber Archers Firecracker
Inferno Tower Archers Firecracker Wizard
Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Skeleton Army
Skeleton Army Bomber Archers Firecracker Inferno Tower
Archers Skeleton Army Bomber Firecracker Wizard
Inferno Tower Archers Firecracker Wizard
Inferno Tower Skeleton Army P.E.K.K.A Bomber Wizard
Bomber Wizard Skeleton Army Firecracker P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A
Wizard Bomber Firecracker Inferno Tower Skeleton Army P.E.K.K.A
Bomber Archers Firecracker Wizard Skeleton Army
Wizard Bomber Archers Firecracker
P.E.K.K.A Inferno Tower
Bomber Wizard Skeleton Army Archers Firecracker P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Inferno Tower P.E.K.K.A
Bomber Archers Firecracker Wizard
Skeleton Army P.E.K.K.A Inferno Tower
Skeleton Army P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Skeleton Army
Firecracker Wizard Archers
Skeleton Army P.E.K.K.A Archers Inferno Tower
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Firecracker Inferno Tower Skeleton Army
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Inferno Tower
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Inferno Tower Wizard
Wizard Bomber Archers Firecracker Skeleton Army
Inferno Tower Skeleton Army Bomber Archers Firecracker P.E.K.K.A
Bomber Archers Firecracker Inferno Tower Wizard P.E.K.K.A
Bomber Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Bomber Wizard Firecracker
Firecracker Wizard
Bomber Archers Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Archers Firecracker Wizard
Firecracker
Firecracker
Firecracker
Bomber Firecracker Wizard
Firecracker Wizard
Bomber
Bomber Archers Firecracker Wizard
Bomber Firecracker Wizard
Wizard
Firecracker Bomber Wizard
Firecracker Wizard
Wizard
Firecracker
Archers Firecracker Wizard
Firecracker Wizard
Bomber Wizard
Firecracker
P.E.K.K.A
Firecracker Wizard
Archers Skeleton Army
Archers Firecracker Wizard
Firecracker Wizard
Bomber Firecracker Wizard
Firecracker P.E.K.K.A
Firecracker
Firecracker
Firecracker
P.E.K.K.A
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: