My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Skeleton Dragons Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Skeleton Dragons Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang Royal Hogs Ram Rider Sparky
Giant Snowball
Bomber Archers Goblin Gang Skeleton Dragons Royal Hogs Ram Rider
Zap
Bomber Archers Goblin Gang Royal Hogs Ram Rider Sparky
Barbarian Barrel
Bomber Archers Goblin Gang Royal Hogs Sparky
The Log
Bomber Archers Goblin Gang Royal Hogs Ram Rider Sparky
Earthquake
Bomber Archers Goblin Gang Royal Hogs
Arrows
Bomber Archers Goblin Gang Skeleton Dragons Royal Hogs
Royal Delivery
Bomber Archers Goblin Gang Skeleton Dragons Royal Hogs Ram Rider Sparky
Fireball
Bomber Archers Goblin Gang Skeleton Dragons Royal Hogs Ram Rider Sparky
Poison
Bomber Archers Goblin Gang Skeleton Dragons Royal Hogs Sparky
Lightning
Skeleton Dragons Ram Rider Sparky
Rocket
Royal Hogs Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Skeleton Dragons Rocket Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Goblin Gang Skeleton Dragons Royal Hogs Ram Rider Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Goblin Gang Skeleton Dragons

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Hogs Ram Rider Sparky
Archers
Royal Hogs Ram Rider
Goblin Gang
Royal Hogs Sparky
Skeleton Dragons
Royal Hogs Ram Rider
Royal Hogs
Bomber Archers Goblin Gang Skeleton Dragons
Rocket
Ram Rider
Bomber Archers Skeleton Dragons
Sparky
Bomber Goblin Gang

Defense Synergies 0 4

Bomber
Archers
Goblin Gang Skeleton Dragons
Goblin Gang
Archers Skeleton Dragons Sparky
Skeleton Dragons
Archers Goblin Gang
Royal Hogs
Rocket
Ram Rider
Sparky
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Skeleton Dragons Ram Rider Sparky
Sparky Goblin Gang Skeleton Dragons Ram Rider
Goblin Gang Rocket Ram Rider Sparky Bomber Archers Skeleton Dragons
Sparky Goblin Gang Skeleton Dragons Ram Rider
Bomber Rocket Sparky
Goblin Gang Bomber Archers Skeleton Dragons
Skeleton Dragons Rocket Ram Rider Archers Goblin Gang
Rocket Skeleton Dragons Ram Rider Sparky
Sparky Goblin Gang
Goblin Gang Bomber Archers Sparky
Archers Goblin Gang Skeleton Dragons Bomber Ram Rider
Skeleton Dragons Archers Goblin Gang Ram Rider
Sparky Bomber Goblin Gang Skeleton Dragons Rocket Ram Rider
Bomber Rocket Sparky Goblin Gang Skeleton Dragons
Sparky Goblin Gang Ram Rider
Rocket Goblin Gang Ram Rider Sparky
Sparky Bomber Goblin Gang Skeleton Dragons
Bomber Archers Goblin Gang Skeleton Dragons Ram Rider
Bomber Archers Skeleton Dragons Ram Rider
Sparky Ram Rider
Bomber Goblin Gang Skeleton Dragons Archers Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Sparky
Bomber Archers Goblin Gang Skeleton Dragons Rocket
Goblin Gang Rocket Ram Rider Sparky
Goblin Gang Rocket Ram Rider Sparky
Goblin Gang Ram Rider Sparky
Skeleton Dragons Rocket Archers Goblin Gang Ram Rider
Goblin Gang Rocket Sparky Archers Ram Rider
Sparky
Rocket Skeleton Dragons Sparky
Goblin Gang Skeleton Dragons Sparky
Sparky
Rocket
Rocket Goblin Gang Ram Rider Sparky
Bomber Archers Skeleton Dragons Sparky
Goblin Gang Sparky Bomber Archers Skeleton Dragons Rocket
Bomber Archers Skeleton Dragons Sparky
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Rocket Sparky
Skeleton Dragons Ram Rider
Rocket Skeleton Dragons Sparky
Skeleton Dragons Rocket Sparky
Bomber Rocket Skeleton Dragons Sparky
Skeleton Dragons Rocket Ram Rider
Bomber Archers Skeleton Dragons Sparky
Skeleton Dragons Ram Rider
Skeleton Dragons Ram Rider
Rocket Goblin Gang Sparky
Rocket Skeleton Dragons Ram Rider Sparky
Archers Skeleton Dragons Rocket
Rocket Skeleton Dragons Sparky
Skeleton Dragons Rocket
Skeleton Dragons Sparky
Rocket Bomber Skeleton Dragons Sparky
Skeleton Dragons Rocket Sparky
Rocket Sparky
Bomber Skeleton Dragons Rocket Sparky
Rocket Bomber Archers Skeleton Dragons Sparky
Rocket Bomber Skeleton Dragons
Rocket Skeleton Dragons Sparky
Rocket Skeleton Dragons
Rocket Sparky
Rocket Skeleton Dragons
Bomber Skeleton Dragons Sparky
Skeleton Dragons Ram Rider Sparky
Skeleton Dragons Ram Rider Sparky
Rocket Skeleton Dragons Sparky
Archers Skeleton Dragons Sparky
Rocket Skeleton Dragons
Sparky
Bomber Skeleton Dragons Rocket Sparky
Rocket Skeleton Dragons Sparky
Sparky
Rocket Sparky
Archers Goblin Gang Rocket
Rocket Archers Skeleton Dragons Ram Rider
Goblin Gang Skeleton Dragons Rocket Sparky
Bomber Skeleton Dragons
Rocket Sparky
Skeleton Dragons Sparky
Goblin Gang Skeleton Dragons Rocket Sparky
Skeleton Dragons Rocket
Rocket Sparky
Sparky
Skeleton Dragons Rocket Sparky

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