My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Bomber Archers Goblin Gang Hog Rider Lumberjack
Zap
Bomber Archers Goblin Gang
Barbarian Barrel
Bomber Archers Goblin Gang Elite Barbarians Wizard Lumberjack
The Log
Bomber Archers Goblin Gang Elite Barbarians Hog Rider Lumberjack
Earthquake
Bomber Archers Goblin Gang Hog Rider
Arrows
Bomber Archers Goblin Gang
Royal Delivery
Bomber Archers Goblin Gang Elite Barbarians Hog Rider Wizard Lumberjack
Fireball
Bomber Archers Goblin Gang Elite Barbarians Hog Rider Wizard Lumberjack
Poison
Bomber Archers Goblin Gang Wizard
Lightning
Elite Barbarians Wizard Lumberjack
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Goblin Gang Fireball Hog Rider Lumberjack Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Goblin Gang Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Hog Rider Lumberjack
Archers
Elite Barbarians Hog Rider Lumberjack
Goblin Gang
Hog Rider
Elite Barbarians
Bomber Archers Fireball Hog Rider Wizard Lumberjack
Fireball
Hog Rider Elite Barbarians
Hog Rider
Goblin Gang Fireball Bomber Archers Elite Barbarians Wizard Lumberjack
Wizard
Elite Barbarians Hog Rider Lumberjack
Lumberjack
Bomber Archers Elite Barbarians Hog Rider Wizard

Defense Synergies 0 6

Bomber
Archers
Goblin Gang Lumberjack
Goblin Gang
Archers Lumberjack
Elite Barbarians
Wizard
Fireball
Lumberjack
Hog Rider
Wizard
Elite Barbarians Lumberjack
Lumberjack
Archers Goblin Gang Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard
Elite Barbarians Lumberjack Goblin Gang
Goblin Gang Lumberjack Bomber Archers Elite Barbarians
Elite Barbarians Lumberjack Goblin Gang
Bomber Elite Barbarians Fireball Lumberjack
Goblin Gang Fireball Bomber Archers Lumberjack
Archers Goblin Gang Fireball Wizard
Fireball
Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Bomber Archers Lumberjack
Archers Goblin Gang Bomber Fireball Wizard Lumberjack
Archers Goblin Gang Fireball Wizard
Lumberjack Bomber Goblin Gang Elite Barbarians Fireball Wizard
Bomber Fireball Wizard Goblin Gang Lumberjack
Elite Barbarians Goblin Gang Lumberjack
Goblin Gang Elite Barbarians Fireball Lumberjack
Wizard Bomber Goblin Gang Elite Barbarians Fireball Lumberjack
Fireball Bomber Archers Goblin Gang Elite Barbarians Wizard Lumberjack
Wizard Bomber Archers Fireball Lumberjack
Elite Barbarians Lumberjack
Bomber Goblin Gang Wizard Archers Elite Barbarians Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Archers Elite Barbarians Fireball
Fireball Bomber Archers Goblin Gang Elite Barbarians Wizard Lumberjack
Goblin Gang Lumberjack Elite Barbarians
Goblin Gang Lumberjack Elite Barbarians Fireball
Goblin Gang Elite Barbarians Lumberjack
Fireball Wizard Archers Goblin Gang
Goblin Gang Archers Elite Barbarians Fireball Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians Fireball
Goblin Gang
Elite Barbarians Lumberjack
Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball Wizard Lumberjack
Wizard Bomber Archers Fireball
Goblin Gang Elite Barbarians Bomber Archers Fireball Lumberjack
Bomber Archers Elite Barbarians Fireball Wizard
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Bomber Fireball Wizard
Fireball Wizard
Bomber Archers Wizard
Fireball Wizard
Fireball Wizard
Goblin Gang Elite Barbarians Fireball Lumberjack
Fireball Wizard
Fireball Archers Wizard
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Bomber Fireball Wizard
Fireball Wizard
Fireball
Bomber
Bomber Archers Fireball Wizard
Bomber Fireball Wizard
Fireball
Fireball Wizard
Fireball
Bomber Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Elite Barbarians Archers Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Bomber Fireball Wizard
Fireball
Fireball Wizard
Archers Goblin Gang Fireball
Fireball Archers Wizard
Fireball
Fireball Goblin Gang Wizard Lumberjack
Bomber Fireball Wizard
Fireball
Elite Barbarians
Goblin Gang Elite Barbarians Fireball
Fireball
Fireball
Fireball Wizard

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