My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Giant Goblin Hut Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang Minion Horde Giant
Giant Snowball
Bomber Archers Goblin Gang Minion Horde Goblin Hut
Zap
Bomber Archers Goblin Gang Minion Horde Goblin Hut
Barbarian Barrel
Bomber Archers Goblin Gang Goblin Hut Barbarian Hut
The Log
Bomber Archers Goblin Gang Goblin Hut Barbarian Hut
Earthquake
Bomber Archers Goblin Gang Goblin Hut Barbarian Hut
Arrows
Bomber Archers Goblin Gang Minion Horde Goblin Hut
Royal Delivery
Bomber Archers Goblin Gang Minion Horde Goblin Hut
Fireball
Bomber Archers Goblin Gang Minion Horde Goblin Hut Barbarian Hut
Poison
Bomber Archers Goblin Gang Minion Horde Goblin Hut Barbarian Hut
Lightning
Goblin Hut Barbarian Hut
Rocket
Minion Horde Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Goblin Gang Fireball Minion Horde Giant Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Goblin Gang Fireball

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Barbarian Hut
Archers
Giant Goblin Hut Barbarian Hut
Goblin Gang
Giant Goblin Hut Barbarian Hut
Minion Horde
Giant Barbarian Hut
Fireball
Giant
Giant
Bomber Archers Goblin Gang Minion Horde Fireball Goblin Hut Barbarian Hut
Goblin Hut
Archers Goblin Gang Giant Barbarian Hut
Barbarian Hut
Bomber Archers Goblin Gang Minion Horde Giant Goblin Hut

Defense Synergies 0 10

Bomber
Barbarian Hut
Archers
Goblin Gang Goblin Hut Barbarian Hut
Goblin Gang
Archers Goblin Hut Barbarian Hut
Minion Horde
Barbarian Hut
Fireball
Goblin Hut Barbarian Hut
Giant
Goblin Hut
Archers Goblin Gang Fireball Barbarian Hut
Barbarian Hut
Bomber Archers Goblin Gang Minion Horde Fireball Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bomber Minion Horde Fireball Goblin Hut
Minion Horde Barbarian Hut Goblin Gang Goblin Hut
Goblin Gang Minion Horde Goblin Hut Barbarian Hut Bomber Archers
Minion Horde Goblin Hut Barbarian Hut Goblin Gang
Bomber Fireball
Goblin Gang Fireball Bomber Archers
Minion Horde Archers Goblin Gang Fireball Goblin Hut Barbarian Hut
Barbarian Hut Fireball
Minion Horde Barbarian Hut Goblin Gang Goblin Hut
Goblin Gang Bomber Archers Minion Horde
Archers Goblin Gang Minion Horde Bomber Fireball Goblin Hut
Minion Horde Archers Goblin Gang Fireball Goblin Hut Barbarian Hut
Minion Horde Goblin Hut Barbarian Hut Bomber Goblin Gang Fireball
Bomber Fireball Barbarian Hut Goblin Gang Minion Horde Goblin Hut
Barbarian Hut Goblin Gang Minion Horde Goblin Hut
Minion Horde Barbarian Hut Goblin Gang Fireball Goblin Hut
Minion Horde Barbarian Hut Bomber Goblin Gang Fireball Goblin Hut
Fireball Bomber Archers Goblin Gang Minion Horde Goblin Hut Barbarian Hut
Bomber Archers Fireball Goblin Hut Barbarian Hut
Barbarian Hut Goblin Hut
Bomber Goblin Gang Archers Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Archers Fireball Goblin Hut
Fireball Bomber Archers Goblin Gang
Goblin Gang Minion Horde Goblin Hut Barbarian Hut
Goblin Gang Minion Horde Fireball Barbarian Hut
Barbarian Hut Goblin Gang Minion Horde Goblin Hut
Fireball Archers Goblin Gang Minion Horde Goblin Hut
Goblin Gang Archers Minion Horde Fireball Goblin Hut Barbarian Hut
Minion Horde Barbarian Hut
Minion Horde Fireball Goblin Hut Barbarian Hut
Goblin Gang Minion Horde Goblin Hut Barbarian Hut
Minion Horde Goblin Hut
Fireball
Goblin Gang Minion Horde Fireball Barbarian Hut
Bomber Archers Minion Horde Fireball Barbarian Hut
Goblin Gang Goblin Hut Bomber Archers Minion Horde Fireball Barbarian Hut
Bomber Archers Minion Horde Fireball Goblin Hut Barbarian Hut
Bomber Fireball Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Barbarian Hut
Fireball
Minion Horde Fireball Goblin Hut Barbarian Hut
Fireball Barbarian Hut
Bomber Fireball Minion Horde
Fireball Minion Horde
Bomber Archers Minion Horde
Fireball Barbarian Hut
Fireball
Goblin Gang Minion Horde Fireball
Minion Horde Fireball
Fireball Archers
Fireball Goblin Hut Barbarian Hut
Minion Horde Fireball
Fireball Goblin Hut Barbarian Hut
Bomber Minion Horde Fireball Goblin Hut Barbarian Hut
Minion Horde Fireball Goblin Hut Barbarian Hut
Fireball
Bomber Minion Horde
Bomber Archers Fireball
Bomber Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball Barbarian Hut
Bomber Fireball
Minion Horde
Fireball
Fireball
Fireball
Archers Minion Horde Fireball
Minion Horde Fireball Goblin Hut
Minion Horde Fireball
Bomber Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Archers Goblin Gang Fireball Goblin Hut Barbarian Hut
Fireball Archers
Fireball
Fireball Goblin Gang Minion Horde
Bomber Fireball
Fireball
Minion Horde
Goblin Gang Minion Horde Fireball
Fireball
Fireball
Fireball

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