My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Witch Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers
Giant Snowball
Bomber Archers Dart Goblin Witch
Zap
Bomber Archers Dart Goblin Witch
Barbarian Barrel
Bomber Archers Knight Dart Goblin Witch Electro Wizard
The Log
Bomber Archers Dart Goblin Witch
Earthquake
Bomber Archers Witch
Arrows
Bomber Archers Dart Goblin Witch
Royal Delivery
Bomber Archers Knight Dart Goblin Witch Electro Wizard
Fireball
Bomber Archers Dart Goblin Witch Electro Wizard
Poison
Bomber Archers Dart Goblin Witch Electro Wizard
Lightning
Knight Witch Electro Wizard Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Knight Dart Goblin Electro Wizard Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Knight Dart Goblin

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mega Knight
Archers
Knight Mega Knight
Knight
Archers Dart Goblin Bomber Witch Electro Wizard
Dart Goblin
Knight Mega Knight
Witch
Knight Mega Knight
Electro Wizard
Knight Mega Knight
Mega Knight
Bomber Archers Dart Goblin Witch Electro Wizard
Goblinstein

Defense Synergies 4 11

Bomber
Knight Electro Wizard
Archers
Knight Dart Goblin Witch Electro Wizard Mega Knight
Knight
Bomber Archers Dart Goblin Electro Wizard Witch
Dart Goblin
Knight Archers Electro Wizard Mega Knight
Witch
Archers Knight Electro Wizard Mega Knight
Electro Wizard
Knight Bomber Archers Dart Goblin Witch Mega Knight
Mega Knight
Archers Dart Goblin Witch Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Dart Goblin Electro Wizard
Knight Dart Goblin Witch Electro Wizard Mega Knight
Witch Mega Knight Bomber Archers Knight Dart Goblin Electro Wizard
Witch Knight Dart Goblin Electro Wizard Mega Knight
Bomber Mega Knight
Bomber Archers Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Archers Witch
Dart Goblin Electro Wizard Mega Knight
Witch
Knight Bomber Archers Dart Goblin Electro Wizard Mega Knight
Archers Dart Goblin Witch Electro Wizard Bomber Knight Mega Knight
Archers Dart Goblin Witch Electro Wizard
Mega Knight Bomber Knight Witch Electro Wizard
Bomber Mega Knight Dart Goblin Witch Electro Wizard
Knight Electro Wizard Mega Knight
Electro Wizard Mega Knight Goblinstein
Mega Knight Bomber Knight Witch Electro Wizard
Mega Knight Bomber Archers Knight Dart Goblin Witch Electro Wizard
Witch Bomber Archers Knight Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Bomber Mega Knight Archers Knight Dart Goblin Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers Witch Electro Wizard
Electro Wizard Bomber Archers Knight Mega Knight
Mega Knight Knight Witch Electro Wizard
Mega Knight Knight Electro Wizard
Knight Witch Mega Knight
Goblinstein Archers Dart Goblin Witch Electro Wizard
Archers Knight Dart Goblin Witch Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Goblinstein Knight Witch
Witch Dart Goblin
Mega Knight Knight Dart Goblin Witch
Mega Knight Electro Wizard
Mega Knight Knight Witch
Bomber Archers Dart Goblin Witch Mega Knight
Witch Electro Wizard Bomber Archers Knight Dart Goblin Goblinstein
Mega Knight Bomber Archers Dart Goblin Witch Electro Wizard
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Dart Goblin Electro Wizard
Dart Goblin
Knight Dart Goblin
Bomber Mega Knight Goblinstein
Goblinstein Dart Goblin Witch
Bomber Archers Dart Goblin Witch
Dart Goblin
Dart Goblin
Electro Wizard
Knight Dart Goblin Electro Wizard
Archers Dart Goblin
Knight Dart Goblin
Dart Goblin
Dart Goblin
Bomber Dart Goblin Witch
Dart Goblin Mega Knight
Bomber
Bomber Archers Dart Goblin Electro Wizard Mega Knight
Bomber Dart Goblin Witch Mega Knight
Mega Knight
Bomber Witch Mega Knight Goblinstein
Witch
Dart Goblin Witch Electro Wizard
Witch Mega Knight
Dart Goblin
Archers Dart Goblin Witch Electro Wizard
Electro Wizard Dart Goblin Witch Goblinstein
Bomber Dart Goblin Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Archers Dart Goblin Witch Goblinstein
Archers Dart Goblin Witch Electro Wizard
Knight Dart Goblin Electro Wizard Mega Knight
Bomber Dart Goblin
Dart Goblin Mega Knight
Dart Goblin Witch Electro Wizard
Dart Goblin Witch Electro Wizard
Dart Goblin Witch Electro Wizard Mega Knight
Dart Goblin Mega Knight

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