My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider Goblin Barrel
Giant Snowball
Bomber Archers Hog Rider Goblin Barrel Witch
Zap
Bomber Archers Goblin Barrel Witch
Barbarian Barrel
Bomber Archers Knight Valkyrie Goblin Barrel Witch
The Log
Bomber Archers Mini P.E.K.K.A Hog Rider Goblin Barrel Witch
Earthquake
Bomber Archers Hog Rider Goblin Barrel Witch
Arrows
Bomber Archers Goblin Barrel Witch
Royal Delivery
Bomber Archers Knight Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel Witch
Fireball
Bomber Archers Hog Rider Goblin Barrel Witch
Poison
Bomber Archers Witch
Lightning
Knight Mini P.E.K.K.A Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Knight Goblin Barrel Mini P.E.K.K.A Valkyrie Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Knight Goblin Barrel

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A Valkyrie Hog Rider
Archers
Knight Valkyrie Mini P.E.K.K.A Hog Rider
Knight
Archers Hog Rider Goblin Barrel Bomber Witch
Mini P.E.K.K.A
Bomber Archers Valkyrie Hog Rider
Valkyrie
Archers Hog Rider Goblin Barrel Bomber Mini P.E.K.K.A Witch
Hog Rider
Knight Valkyrie Bomber Archers Mini P.E.K.K.A Goblin Barrel Witch
Goblin Barrel
Knight Valkyrie Hog Rider
Witch
Knight Valkyrie Hog Rider

Defense Synergies 3 9

Bomber
Knight Mini P.E.K.K.A Valkyrie
Archers
Knight Valkyrie Mini P.E.K.K.A Witch
Knight
Bomber Archers Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Bomber Archers Knight Valkyrie Witch
Valkyrie
Archers Bomber Mini P.E.K.K.A Witch
Hog Rider
Goblin Barrel
Witch
Archers Knight Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Valkyrie
Mini P.E.K.K.A Knight Valkyrie Witch
Mini P.E.K.K.A Witch Bomber Archers Knight Valkyrie
Mini P.E.K.K.A Witch Knight Valkyrie
Bomber Mini P.E.K.K.A Valkyrie
Bomber Archers Valkyrie
Archers Witch
Valkyrie
Mini P.E.K.K.A Witch
Knight Bomber Archers Mini P.E.K.K.A Valkyrie
Archers Valkyrie Witch Bomber Knight
Archers Witch
Mini P.E.K.K.A Bomber Knight Valkyrie Witch
Bomber Valkyrie Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Bomber Knight Mini P.E.K.K.A Valkyrie Witch
Valkyrie Bomber Archers Knight Witch
Valkyrie Witch Bomber Archers Knight
Mini P.E.K.K.A
Bomber Valkyrie Archers Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Archers Witch
Bomber Archers Knight Mini P.E.K.K.A Valkyrie
Knight Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Knight
Knight Mini P.E.K.K.A Valkyrie Witch
Archers Witch
Mini P.E.K.K.A Archers Knight Valkyrie Witch
Mini P.E.K.K.A Knight Valkyrie
Knight Mini P.E.K.K.A Valkyrie Witch
Witch
Knight Mini P.E.K.K.A Valkyrie Witch
Valkyrie
Mini P.E.K.K.A Knight Valkyrie Witch
Bomber Archers Valkyrie Witch
Witch Bomber Archers Knight Mini P.E.K.K.A Valkyrie
Valkyrie Bomber Archers Mini P.E.K.K.A Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Knight Valkyrie
Bomber Valkyrie
Witch
Bomber Archers Witch
Mini P.E.K.K.A
Knight Valkyrie
Archers
Knight
Bomber Witch
Bomber Mini P.E.K.K.A
Bomber Archers Mini P.E.K.K.A
Bomber Valkyrie Witch
Bomber Valkyrie Witch
Witch
Witch
Witch
Archers Witch
Witch
Mini P.E.K.K.A
Bomber
Archers Witch
Archers Witch
Knight Mini P.E.K.K.A Valkyrie
Bomber
Witch
Witch
Witch

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