My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Tombstone Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Barrel Guards
Giant Snowball
Bomber Archers Tombstone Goblin Barrel Guards Witch
Zap
Bomber Archers Tombstone Goblin Barrel Guards Witch
Barbarian Barrel
Bomber Archers Knight Tombstone Goblin Barrel Guards Witch
The Log
Bomber Archers Tombstone Goblin Barrel Guards Witch
Earthquake
Bomber Archers Tombstone Goblin Barrel Guards Witch
Arrows
Bomber Archers Tombstone Goblin Barrel Guards Witch
Royal Delivery
Bomber Archers Knight Goblin Barrel Guards Witch
Fireball
Bomber Archers Tombstone Goblin Barrel Witch
Poison
Bomber Archers Tombstone Guards Witch
Lightning
Knight Tombstone Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Knight Tombstone Goblin Barrel Guards Fireball Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Knight Tombstone

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight
Archers
Knight
Knight
Archers Goblin Barrel Bomber Fireball Witch
Tombstone
Fireball
Knight
Goblin Barrel
Knight Guards
Guards
Goblin Barrel
Witch
Knight

Defense Synergies 2 10

Bomber
Knight Tombstone Guards
Archers
Knight Tombstone Guards Witch
Knight
Bomber Archers Fireball Witch
Tombstone
Bomber Archers Fireball Guards
Fireball
Knight Tombstone
Goblin Barrel
Guards
Bomber Archers Tombstone Witch
Witch
Archers Knight Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tombstone Fireball
Knight Tombstone Witch
Witch Bomber Archers Knight Tombstone
Witch Knight Tombstone Guards
Bomber Tombstone Fireball
Fireball Bomber Archers Guards
Archers Tombstone Fireball Witch
Fireball
Witch Tombstone
Knight Guards Bomber Archers
Archers Guards Witch Bomber Knight Tombstone Fireball
Archers Fireball Witch
Tombstone Bomber Knight Fireball Guards Witch
Bomber Fireball Tombstone Guards Witch
Knight Tombstone
Fireball
Bomber Knight Tombstone Fireball Witch
Tombstone Fireball Bomber Archers Knight Guards Witch
Witch Bomber Archers Knight Tombstone Fireball Guards
Bomber Archers Knight Fireball Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Archers Tombstone Fireball Witch
Fireball Bomber Archers Knight
Tombstone Guards Knight Witch
Guards Knight Fireball
Knight Tombstone Guards Witch
Fireball Archers Witch
Guards Archers Knight Tombstone Fireball Witch
Knight
Knight Tombstone Fireball Witch
Witch Tombstone Guards
Knight Tombstone Guards Witch
Fireball Guards
Knight Tombstone Fireball Guards Witch
Bomber Archers Fireball Witch
Tombstone Guards Witch Bomber Archers Knight Fireball
Bomber Archers Fireball Witch
Bomber Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards
Fireball
Fireball
Knight Fireball Guards
Bomber Fireball
Fireball Witch
Bomber Archers Witch
Fireball
Fireball
Fireball Guards
Knight Fireball
Fireball Archers
Knight Fireball
Fireball
Fireball
Bomber Fireball Witch
Fireball
Fireball
Bomber
Bomber Archers Fireball
Bomber Fireball Witch
Fireball
Fireball
Fireball
Bomber Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Archers Fireball Witch
Fireball Guards Witch
Fireball
Bomber Fireball
Fireball
Fireball
Archers Tombstone Fireball Guards Witch
Fireball Archers Witch
Fireball
Fireball Knight
Bomber Fireball
Fireball
Fireball Guards Witch
Fireball Witch
Fireball Witch
Fireball

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