My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Furnace Balloon Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Elite Barbarians Balloon Prince Inferno Dragon
Giant Snowball
Bomber Archers Furnace Balloon Inferno Dragon
Zap
Bomber Archers Furnace Balloon Prince Inferno Dragon
Barbarian Barrel
Bomber Archers Knight Elite Barbarians Furnace
The Log
Bomber Archers Elite Barbarians Furnace Prince
Earthquake
Bomber Archers Furnace
Arrows
Bomber Archers Furnace
Royal Delivery
Bomber Archers Knight Elite Barbarians Balloon Prince Inferno Dragon
Fireball
Bomber Archers Elite Barbarians Furnace Balloon Inferno Dragon
Poison
Bomber Archers Furnace Balloon
Lightning
Knight Elite Barbarians Furnace Balloon Prince Inferno Dragon
Rocket
Elite Barbarians Furnace Balloon Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Knight Furnace Inferno Dragon Balloon Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Knight Furnace

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Elite Barbarians Prince
Archers
Knight Elite Barbarians Balloon Prince Inferno Dragon
Knight
Archers Balloon Bomber Elite Barbarians Furnace Prince
Elite Barbarians
Bomber Archers Knight Furnace
Furnace
Knight Elite Barbarians Balloon Prince
Balloon
Knight Archers Furnace
Prince
Bomber Archers Knight Furnace
Inferno Dragon
Archers

Defense Synergies 2 3

Bomber
Knight
Archers
Knight Furnace
Knight
Bomber Archers Furnace
Elite Barbarians
Furnace
Archers Knight Prince
Balloon
Prince
Furnace
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight
Elite Barbarians Inferno Dragon Knight Furnace Prince
Furnace Prince Bomber Archers Knight Elite Barbarians Inferno Dragon
Elite Barbarians Prince Inferno Dragon Knight Furnace
Bomber Elite Barbarians Prince
Bomber Archers Furnace
Furnace Inferno Dragon Archers
Inferno Dragon Elite Barbarians Furnace Prince
Knight Elite Barbarians Bomber Archers Prince
Archers Bomber Knight Furnace
Inferno Dragon Archers Furnace
Furnace Prince Bomber Knight Elite Barbarians
Bomber Furnace Prince
Elite Barbarians Inferno Dragon Knight Furnace Prince
Elite Barbarians Furnace Prince Inferno Dragon
Bomber Knight Elite Barbarians Furnace Prince
Bomber Archers Knight Elite Barbarians Furnace Prince
Furnace Bomber Archers Knight Inferno Dragon
Elite Barbarians Prince Inferno Dragon
Bomber Archers Knight Elite Barbarians Furnace Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Elite Barbarians Furnace Prince
Bomber Archers Knight Elite Barbarians Prince Inferno Dragon
Knight Elite Barbarians Furnace Prince
Prince Knight Elite Barbarians
Knight Elite Barbarians Prince Inferno Dragon
Furnace Archers
Prince Archers Knight Elite Barbarians Furnace
Knight Elite Barbarians Prince Inferno Dragon
Knight Elite Barbarians Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Elite Barbarians Prince
Elite Barbarians Prince
Elite Barbarians Prince Knight
Bomber Archers Furnace
Elite Barbarians Bomber Archers Knight Furnace Prince Inferno Dragon
Bomber Archers Elite Barbarians Inferno Dragon
Bomber Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight Prince
Bomber Furnace
Furnace
Bomber Archers Furnace
Elite Barbarians Prince
Knight Prince
Archers
Knight Elite Barbarians
Elite Barbarians Furnace Prince
Bomber Furnace
Furnace
Bomber
Bomber Archers Prince
Bomber
Prince
Prince
Bomber Furnace
Inferno Dragon
Prince
Elite Barbarians Archers Furnace
Elite Barbarians
Bomber
Prince
Archers Prince
Archers
Knight Prince
Bomber
Elite Barbarians Prince
Elite Barbarians
Prince
Prince Inferno Dragon

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