My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Goblin Barrel Ram Rider
Giant Snowball
Bomber Archers Minions Cannon Goblin Barrel Ram Rider
Zap
Bomber Archers Minions Cannon Goblin Barrel Ram Rider
Barbarian Barrel
Bomber Archers Cannon Goblin Barrel
The Log
Bomber Archers Cannon Mini P.E.K.K.A Goblin Barrel Ram Rider
Earthquake
Bomber Archers Cannon Goblin Barrel
Arrows
Bomber Archers Minions Goblin Barrel
Royal Delivery
Bomber Archers Minions Mini P.E.K.K.A Goblin Barrel Ram Rider
Fireball
Bomber Archers Minions Cannon Goblin Barrel Ram Rider
Poison
Bomber Archers Minions Cannon
Lightning
Cannon Mini P.E.K.K.A Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Archers Minions Cannon Goblin Barrel Mini P.E.K.K.A Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Archers Minions

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Mini P.E.K.K.A Ram Rider
Archers
Mini P.E.K.K.A Ram Rider
Minions
Bomber Mini P.E.K.K.A Ram Rider
Cannon
Mini P.E.K.K.A
Bomber Archers Minions The Log Ram Rider
Goblin Barrel
Ram Rider
The Log
Mini P.E.K.K.A Ram Rider
Ram Rider
Bomber Archers Minions Mini P.E.K.K.A Goblin Barrel The Log

Defense Synergies 2 13

Bomber
Cannon Mini P.E.K.K.A The Log
Archers
Minions Cannon Mini P.E.K.K.A The Log
Minions
Archers Cannon The Log Ram Rider
Cannon
The Log Bomber Archers Minions Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Bomber Archers Cannon Ram Rider
Goblin Barrel
The Log
Cannon Mini P.E.K.K.A Bomber Archers Minions Ram Rider
Ram Rider
Minions Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Cannon The Log Ram Rider
Mini P.E.K.K.A Minions Cannon The Log Ram Rider
Cannon Mini P.E.K.K.A Ram Rider Bomber Archers Minions
Cannon Mini P.E.K.K.A Minions Ram Rider
Bomber Mini P.E.K.K.A The Log
The Log Bomber Archers Minions Cannon
Minions Ram Rider Archers Cannon
Cannon The Log Ram Rider
Cannon Mini P.E.K.K.A Minions
Bomber Archers Cannon Mini P.E.K.K.A
Archers Minions Bomber Cannon The Log Ram Rider
Minions Archers Ram Rider
Cannon Mini P.E.K.K.A Bomber Minions The Log Ram Rider
Bomber Minions Cannon Mini P.E.K.K.A The Log
Mini P.E.K.K.A Cannon Ram Rider
Cannon Mini P.E.K.K.A The Log Ram Rider
Bomber Minions Cannon Mini P.E.K.K.A
Cannon Bomber Archers Minions The Log Ram Rider
The Log Bomber Archers Minions Cannon Ram Rider
Mini P.E.K.K.A Cannon Ram Rider
Bomber Archers Minions Cannon Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers
Bomber Archers Mini P.E.K.K.A The Log
Minions Mini P.E.K.K.A The Log Ram Rider
Mini P.E.K.K.A The Log Ram Rider
Cannon Mini P.E.K.K.A Ram Rider
Archers Minions Ram Rider
Mini P.E.K.K.A Archers Minions Ram Rider
Mini P.E.K.K.A
Minions Mini P.E.K.K.A The Log
Cannon
Minions Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Cannon Ram Rider
Bomber Archers Cannon
Bomber Archers Minions Mini P.E.K.K.A The Log
Minions Bomber Archers Cannon Mini P.E.K.K.A The Log
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ram Rider
The Log
The Log
Bomber The Log
Minions Ram Rider
Bomber Archers The Log
The Log Ram Rider
The Log Ram Rider
Minions Mini P.E.K.K.A
The Log Ram Rider
Archers
The Log
Minions
The Log
Bomber The Log
The Log
Bomber Minions Mini P.E.K.K.A
Bomber Archers Mini P.E.K.K.A The Log
Bomber The Log
Minions The Log
The Log
The Log
The Log Bomber
The Log Ram Rider
The Log Ram Rider
The Log
Archers
Minions
Mini P.E.K.K.A
Bomber The Log
The Log
Archers Minions
Archers Ram Rider
The Log
Mini P.E.K.K.A
The Log Bomber
Minions The Log
The Log

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