My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Musketeer Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Goblin Gang Prince
Giant Snowball
Bomber Archers Minions Goblin Gang Musketeer Baby Dragon
Zap
Bomber Archers Minions Goblin Gang Prince
Barbarian Barrel
Bomber Archers Goblin Gang Musketeer
The Log
Bomber Archers Goblin Gang Mini P.E.K.K.A Musketeer Prince
Earthquake
Bomber Archers Goblin Gang
Arrows
Bomber Archers Minions Goblin Gang
Royal Delivery
Bomber Archers Minions Goblin Gang Mini P.E.K.K.A Musketeer Baby Dragon Prince
Fireball
Bomber Archers Minions Goblin Gang Musketeer Baby Dragon
Poison
Bomber Archers Minions Goblin Gang Musketeer
Lightning
Mini P.E.K.K.A Musketeer Baby Dragon Prince
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Minions Goblin Gang Mini P.E.K.K.A Musketeer Baby Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Minions Goblin Gang

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Mini P.E.K.K.A Baby Dragon Prince
Archers
Mini P.E.K.K.A Baby Dragon Prince
Minions
Bomber Mini P.E.K.K.A Baby Dragon Prince
Goblin Gang
Mini P.E.K.K.A Baby Dragon Prince
Mini P.E.K.K.A
Bomber Archers Minions Goblin Gang Musketeer Baby Dragon
Musketeer
Mini P.E.K.K.A Baby Dragon Prince
Baby Dragon
Bomber Archers Minions Goblin Gang Mini P.E.K.K.A Musketeer Prince
Prince
Bomber Archers Minions Goblin Gang Musketeer Baby Dragon

Defense Synergies 1 14

Bomber
Mini P.E.K.K.A
Archers
Minions Goblin Gang Mini P.E.K.K.A Baby Dragon
Minions
Archers Musketeer Baby Dragon Prince
Goblin Gang
Musketeer Archers Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Bomber Archers Goblin Gang Musketeer Baby Dragon
Musketeer
Goblin Gang Minions Mini P.E.K.K.A Baby Dragon
Baby Dragon
Archers Minions Mini P.E.K.K.A Musketeer Prince
Prince
Minions Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Musketeer Baby Dragon
Mini P.E.K.K.A Minions Goblin Gang Musketeer Prince
Goblin Gang Mini P.E.K.K.A Prince Bomber Archers Minions Musketeer
Mini P.E.K.K.A Prince Minions Goblin Gang Musketeer
Bomber Mini P.E.K.K.A Prince
Goblin Gang Bomber Archers Minions Musketeer Baby Dragon
Minions Musketeer Archers Goblin Gang Baby Dragon
Musketeer Baby Dragon
Mini P.E.K.K.A Minions Goblin Gang Musketeer Prince
Goblin Gang Bomber Archers Mini P.E.K.K.A Musketeer Prince
Archers Minions Goblin Gang Bomber Musketeer Baby Dragon
Minions Musketeer Archers Goblin Gang Baby Dragon
Mini P.E.K.K.A Prince Bomber Minions Goblin Gang Musketeer
Bomber Minions Goblin Gang Mini P.E.K.K.A Baby Dragon Prince
Mini P.E.K.K.A Goblin Gang Prince
Goblin Gang Mini P.E.K.K.A Prince
Bomber Minions Goblin Gang Mini P.E.K.K.A Musketeer Prince
Bomber Archers Minions Goblin Gang Musketeer Baby Dragon Prince
Baby Dragon Bomber Archers Minions Musketeer
Mini P.E.K.K.A Musketeer Prince
Bomber Goblin Gang Archers Minions Mini P.E.K.K.A Musketeer Baby Dragon Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Archers Prince
Bomber Archers Goblin Gang Mini P.E.K.K.A Musketeer Baby Dragon Prince
Goblin Gang Minions Mini P.E.K.K.A Musketeer Prince
Goblin Gang Mini P.E.K.K.A Prince Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer Prince
Archers Minions Goblin Gang Musketeer Baby Dragon
Goblin Gang Mini P.E.K.K.A Prince Archers Minions Musketeer
Mini P.E.K.K.A Prince
Minions Mini P.E.K.K.A Baby Dragon Prince
Goblin Gang Musketeer
Minions Mini P.E.K.K.A Musketeer Prince
Prince
Mini P.E.K.K.A Prince Goblin Gang
Bomber Archers Musketeer Baby Dragon
Goblin Gang Bomber Archers Minions Mini P.E.K.K.A Musketeer Baby Dragon Prince
Minions Bomber Archers Mini P.E.K.K.A Musketeer Baby Dragon
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Musketeer Prince
Bomber Baby Dragon
Minions Musketeer Baby Dragon
Bomber Archers Musketeer Baby Dragon
Baby Dragon
Minions Goblin Gang Mini P.E.K.K.A Musketeer Prince
Musketeer Prince
Archers Musketeer Baby Dragon
Musketeer Baby Dragon
Minions Musketeer Baby Dragon
Musketeer Baby Dragon Prince
Bomber Musketeer Baby Dragon
Musketeer Baby Dragon
Bomber Minions Mini P.E.K.K.A
Bomber Archers Mini P.E.K.K.A Musketeer Baby Dragon Prince
Bomber Baby Dragon
Minions Musketeer Baby Dragon Prince
Musketeer Prince
Musketeer Baby Dragon
Bomber Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Prince
Musketeer Baby Dragon
Archers Musketeer Baby Dragon
Minions Musketeer
Mini P.E.K.K.A
Bomber Musketeer
Prince
Archers Minions Goblin Gang Musketeer Prince
Archers Musketeer Baby Dragon
Goblin Gang Mini P.E.K.K.A Musketeer Baby Dragon Prince
Bomber Musketeer Baby Dragon
Musketeer Prince
Minions Goblin Gang Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon Prince
Prince

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