My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Musketeer Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider
Giant Snowball
Bomber Archers Barbarians Musketeer Hog Rider Baby Dragon
Zap
Bomber Archers Mortar
Barbarian Barrel
Bomber Archers Mortar Barbarians Musketeer
The Log
Bomber Archers Barbarians Musketeer Hog Rider
Earthquake
Bomber Archers Mortar Barbarians Hog Rider
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Barbarians Musketeer Hog Rider Baby Dragon
Fireball
Bomber Archers Mortar Barbarians Musketeer Hog Rider Baby Dragon
Poison
Bomber Archers Mortar Barbarians Musketeer
Lightning
Mortar Musketeer Baby Dragon
Rocket
Mortar Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Mortar Musketeer Hog Rider Baby Dragon Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Archers Mortar Musketeer

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mortar Hog Rider Baby Dragon
Archers
Mortar Hog Rider Baby Dragon
Mortar
Bomber Archers Musketeer Hog Rider Rocket Baby Dragon
Barbarians
Hog Rider
Musketeer
Hog Rider Mortar Baby Dragon
Hog Rider
Musketeer Bomber Archers Mortar Barbarians Rocket Baby Dragon
Rocket
Mortar Hog Rider
Baby Dragon
Bomber Archers Mortar Musketeer Hog Rider

Defense Synergies 0 6

Bomber
Mortar
Archers
Mortar Baby Dragon
Mortar
Bomber Archers Musketeer Baby Dragon
Barbarians
Musketeer
Mortar Baby Dragon
Hog Rider
Rocket
Baby Dragon
Archers Mortar Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Mortar Musketeer Baby Dragon
Barbarians Mortar Musketeer
Mortar Barbarians Rocket Bomber Archers Musketeer
Barbarians Mortar Musketeer
Bomber Barbarians Rocket
Bomber Archers Musketeer Baby Dragon
Musketeer Rocket Archers Mortar Baby Dragon
Rocket Barbarians Musketeer Baby Dragon
Barbarians Mortar Musketeer
Bomber Archers Barbarians Musketeer
Archers Barbarians Bomber Musketeer Baby Dragon
Musketeer Archers Baby Dragon
Mortar Barbarians Bomber Musketeer Rocket
Bomber Rocket Mortar Barbarians Baby Dragon
Barbarians Mortar
Barbarians Rocket Mortar
Barbarians Bomber Mortar Musketeer
Mortar Bomber Archers Barbarians Musketeer Baby Dragon
Mortar Baby Dragon Bomber Archers Barbarians Musketeer
Barbarians Mortar Musketeer
Bomber Archers Barbarians Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers
Bomber Archers Mortar Musketeer Rocket Baby Dragon
Barbarians Musketeer Rocket
Rocket Barbarians Musketeer
Barbarians Musketeer
Rocket Archers Musketeer Baby Dragon
Rocket Archers Barbarians Musketeer
Barbarians
Rocket Mortar Barbarians Baby Dragon
Barbarians Musketeer
Barbarians Musketeer
Rocket Barbarians
Barbarians Rocket
Bomber Archers Barbarians Musketeer Baby Dragon
Barbarians Bomber Archers Mortar Musketeer Rocket Baby Dragon
Bomber Archers Barbarians Musketeer Baby Dragon
Bomber Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Musketeer Rocket Baby Dragon
Mortar Musketeer Baby Dragon
Rocket Baby Dragon
Barbarians Musketeer Rocket
Bomber Rocket Mortar Baby Dragon
Musketeer Rocket Baby Dragon
Bomber Archers Mortar Musketeer Baby Dragon
Baby Dragon
Mortar
Rocket Musketeer
Rocket Mortar Musketeer
Archers Musketeer Rocket Baby Dragon
Rocket Mortar Musketeer Baby Dragon
Mortar Musketeer Rocket Baby Dragon
Mortar Musketeer Baby Dragon
Rocket Bomber Mortar Musketeer Baby Dragon
Mortar Musketeer Rocket Baby Dragon
Mortar Rocket
Bomber Rocket
Rocket Bomber Archers Mortar Musketeer Baby Dragon
Rocket Bomber Mortar Baby Dragon
Rocket Musketeer Baby Dragon
Rocket
Rocket Musketeer
Rocket Mortar Barbarians Musketeer Baby Dragon
Bomber Mortar Baby Dragon
Mortar Musketeer Baby Dragon
Mortar Musketeer Baby Dragon
Rocket Mortar Musketeer Baby Dragon
Archers Musketeer Baby Dragon
Rocket Musketeer
Bomber Mortar Musketeer Rocket
Rocket
Rocket
Archers Barbarians Musketeer Rocket
Rocket Archers Musketeer Baby Dragon
Musketeer Rocket Baby Dragon
Bomber Mortar Musketeer Baby Dragon
Rocket
Musketeer
Musketeer Rocket Baby Dragon
Musketeer Rocket
Mortar Musketeer Rocket Baby Dragon
Mortar Rocket

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