My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Musketeer X-Bow P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers
Giant Snowball
Bomber Archers Musketeer
Zap
Bomber Archers X-Bow
Barbarian Barrel
Bomber Archers Musketeer X-Bow Ice Wizard
The Log
Bomber Archers Musketeer X-Bow
Earthquake
Bomber Archers X-Bow
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Musketeer P.E.K.K.A Ice Wizard
Fireball
Bomber Archers Musketeer X-Bow Ice Wizard
Poison
Bomber Archers Musketeer X-Bow Ice Wizard
Lightning
Musketeer X-Bow Ice Wizard
Rocket
Musketeer X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber The Log Archers Ice Wizard Musketeer X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber The Log Archers

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
X-Bow P.E.K.K.A
Archers
X-Bow P.E.K.K.A
Musketeer
Mirror X-Bow P.E.K.K.A The Log
Mirror
The Log Musketeer X-Bow
X-Bow
The Log Bomber Archers Musketeer Mirror Ice Wizard
P.E.K.K.A
Bomber Archers Musketeer The Log Ice Wizard
The Log
Mirror X-Bow Musketeer P.E.K.K.A
Ice Wizard
X-Bow P.E.K.K.A

Defense Synergies 3 14

Bomber
X-Bow P.E.K.K.A The Log
Archers
X-Bow P.E.K.K.A The Log Ice Wizard
Musketeer
The Log Mirror P.E.K.K.A
Mirror
Musketeer The Log Ice Wizard
X-Bow
The Log Bomber Archers Ice Wizard
P.E.K.K.A
The Log Bomber Archers Musketeer Ice Wizard
The Log
Musketeer X-Bow P.E.K.K.A Bomber Archers Mirror Ice Wizard
Ice Wizard
Archers Mirror X-Bow P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer X-Bow The Log
P.E.K.K.A Bomber Musketeer X-Bow The Log Ice Wizard
P.E.K.K.A Bomber Archers Musketeer Ice Wizard
P.E.K.K.A Bomber Musketeer Ice Wizard
Bomber X-Bow P.E.K.K.A The Log
The Log Bomber Archers Musketeer X-Bow Ice Wizard
Musketeer Archers X-Bow Ice Wizard
Musketeer X-Bow P.E.K.K.A The Log
P.E.K.K.A Musketeer X-Bow Ice Wizard
Bomber Archers Musketeer Ice Wizard
Archers Ice Wizard Bomber Musketeer X-Bow The Log
Musketeer Archers Ice Wizard
P.E.K.K.A Bomber Musketeer X-Bow The Log Ice Wizard
Bomber X-Bow P.E.K.K.A The Log
P.E.K.K.A X-Bow
X-Bow P.E.K.K.A The Log
Bomber Musketeer X-Bow P.E.K.K.A
Bomber Archers Musketeer X-Bow The Log Ice Wizard
The Log Bomber Archers Musketeer Ice Wizard
P.E.K.K.A Musketeer
Bomber Archers Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers X-Bow P.E.K.K.A
Bomber Archers Musketeer X-Bow The Log
P.E.K.K.A Musketeer The Log
P.E.K.K.A Musketeer X-Bow The Log
P.E.K.K.A Musketeer
Archers Musketeer Ice Wizard
P.E.K.K.A Archers Musketeer Ice Wizard
P.E.K.K.A
P.E.K.K.A X-Bow The Log
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A The Log
P.E.K.K.A
Bomber Archers Musketeer
Bomber Archers Musketeer X-Bow P.E.K.K.A The Log
Bomber Archers Musketeer P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer X-Bow The Log
Musketeer X-Bow The Log Ice Wizard
X-Bow The Log
Musketeer The Log
Bomber The Log
Musketeer Ice Wizard
Bomber Archers Musketeer The Log
X-Bow The Log Ice Wizard
The Log X-Bow
Musketeer X-Bow
Musketeer X-Bow The Log
Archers Musketeer
Musketeer The Log
Musketeer X-Bow
Musketeer X-Bow The Log
X-Bow Bomber Musketeer The Log
Musketeer X-Bow The Log
Bomber
Bomber Archers Musketeer X-Bow The Log
Bomber X-Bow The Log
Musketeer X-Bow The Log
Musketeer X-Bow The Log
Musketeer X-Bow The Log
The Log Bomber Ice Wizard
X-Bow The Log Musketeer Ice Wizard
Musketeer X-Bow The Log
Musketeer X-Bow The Log
Archers Musketeer X-Bow Ice Wizard
Musketeer
Bomber Musketeer X-Bow The Log
P.E.K.K.A
The Log
Archers Musketeer X-Bow
Archers Musketeer Ice Wizard
The Log
Musketeer
The Log Bomber Musketeer
Musketeer P.E.K.K.A
Musketeer The Log
Musketeer
Musketeer X-Bow The Log

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