My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Musketeer Valkyrie Zappies Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider Guards
Giant Snowball
Bomber Archers Musketeer Hog Rider Zappies Guards Witch
Zap
Bomber Archers Zappies Guards Witch
Barbarian Barrel
Bomber Archers Musketeer Valkyrie Zappies Guards Witch
The Log
Bomber Archers Musketeer Hog Rider Zappies Guards Witch
Earthquake
Bomber Archers Hog Rider Zappies Guards Witch
Arrows
Bomber Archers Zappies Guards Witch
Royal Delivery
Bomber Archers Musketeer Valkyrie Hog Rider Zappies Guards Witch
Fireball
Bomber Archers Musketeer Hog Rider Zappies Witch
Poison
Bomber Archers Musketeer Zappies Guards Witch
Lightning
Musketeer Valkyrie Witch
Rocket
Musketeer Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Guards Musketeer Valkyrie Hog Rider Zappies Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Guards Musketeer

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Hog Rider
Archers
Valkyrie Hog Rider
Musketeer
Valkyrie Hog Rider
Valkyrie
Archers Musketeer Hog Rider Bomber Zappies Witch
Hog Rider
Musketeer Valkyrie Bomber Archers Zappies Guards Witch
Zappies
Valkyrie Hog Rider
Guards
Hog Rider
Witch
Valkyrie Hog Rider

Defense Synergies 3 9

Bomber
Valkyrie Guards
Archers
Valkyrie Guards Witch
Musketeer
Valkyrie Guards Zappies
Valkyrie
Archers Musketeer Bomber Zappies Witch
Hog Rider
Zappies
Musketeer Valkyrie Guards
Guards
Musketeer Bomber Archers Zappies Witch
Witch
Archers Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Valkyrie Zappies
Musketeer Valkyrie Zappies Witch
Witch Bomber Archers Musketeer Valkyrie Zappies
Witch Musketeer Valkyrie Zappies Guards
Bomber Valkyrie
Bomber Archers Musketeer Valkyrie Zappies Guards
Musketeer Archers Zappies Witch
Musketeer Valkyrie
Zappies Witch Musketeer
Guards Bomber Archers Musketeer Valkyrie Zappies
Archers Valkyrie Guards Witch Bomber Musketeer Zappies
Musketeer Archers Zappies Witch
Bomber Musketeer Valkyrie Zappies Guards Witch
Bomber Valkyrie Zappies Guards Witch
Zappies
Zappies
Bomber Musketeer Valkyrie Zappies Witch
Valkyrie Bomber Archers Musketeer Zappies Guards Witch
Valkyrie Witch Bomber Archers Musketeer Zappies Guards
Musketeer Zappies
Bomber Valkyrie Archers Musketeer Zappies Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Archers Zappies Witch
Bomber Archers Musketeer Valkyrie
Zappies Guards Musketeer Valkyrie Witch
Valkyrie Guards Musketeer Zappies
Musketeer Valkyrie Zappies Guards Witch
Archers Musketeer Zappies Witch
Guards Archers Musketeer Valkyrie Zappies Witch
Valkyrie Zappies
Valkyrie Zappies Witch
Witch Musketeer Zappies Guards
Musketeer Valkyrie Zappies Guards Witch
Valkyrie Guards
Valkyrie Zappies Guards Witch
Bomber Archers Musketeer Valkyrie Zappies Witch
Zappies Guards Witch Bomber Archers Musketeer Valkyrie
Valkyrie Bomber Archers Musketeer Zappies Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Guards
Musketeer
Musketeer Valkyrie Guards
Bomber Valkyrie
Musketeer Witch
Bomber Archers Musketeer Witch
Musketeer Guards
Musketeer Valkyrie
Archers Musketeer
Musketeer
Musketeer
Musketeer
Bomber Musketeer Witch
Musketeer
Bomber
Bomber Archers Musketeer
Bomber Valkyrie Witch
Musketeer
Musketeer
Musketeer
Bomber Valkyrie Witch
Witch
Musketeer Witch
Musketeer Witch
Musketeer
Archers Musketeer Witch
Musketeer Zappies Guards Witch
Bomber Musketeer
Zappies
Archers Musketeer Zappies Guards Witch
Archers Musketeer Zappies Witch
Musketeer Valkyrie
Bomber Musketeer
Musketeer
Musketeer Zappies Guards Witch
Musketeer Zappies Witch
Musketeer Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: