My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Royal Giant Baby Dragon Bowler Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Giant Elite Barbarians Bandit
Giant Snowball
Bomber Archers Baby Dragon
Zap
Bomber Archers Royal Giant Bandit
Barbarian Barrel
Bomber Archers Elite Barbarians Bandit
The Log
Bomber Archers Royal Giant Elite Barbarians Bandit
Earthquake
Bomber Archers
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Elite Barbarians Baby Dragon Bowler Bandit
Fireball
Bomber Archers Elite Barbarians Baby Dragon Bowler Bandit
Poison
Bomber Archers
Lightning
Elite Barbarians Baby Dragon Bowler Bandit
Rocket
Elite Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Bandit Baby Dragon Bowler Royal Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Bandit Baby Dragon

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Elite Barbarians Baby Dragon Bandit
Archers
Royal Giant Elite Barbarians Baby Dragon Bowler Bandit
Royal Giant
Bomber Archers Elite Barbarians Rocket Baby Dragon Bowler Bandit
Elite Barbarians
Bomber Archers Royal Giant Bandit
Rocket
Royal Giant
Baby Dragon
Bomber Archers Royal Giant Bowler Bandit
Bowler
Archers Royal Giant Baby Dragon
Bandit
Bomber Archers Royal Giant Elite Barbarians Baby Dragon

Defense Synergies 0 7

Bomber
Bandit
Archers
Baby Dragon Bowler Bandit
Royal Giant
Elite Barbarians
Rocket
Baby Dragon
Archers Bowler Bandit
Bowler
Archers Baby Dragon Bandit
Bandit
Bomber Archers Baby Dragon Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Bomber Baby Dragon
Elite Barbarians Bandit
Rocket Bowler Bomber Archers Elite Barbarians Bandit
Elite Barbarians Bowler Bandit
Bomber Elite Barbarians Rocket Bowler
Bowler Bomber Archers Baby Dragon Bandit
Rocket Archers Baby Dragon
Rocket Bowler Baby Dragon Bandit
Elite Barbarians
Elite Barbarians Bomber Archers Bowler Bandit
Archers Bomber Baby Dragon Bowler Bandit
Archers Baby Dragon
Bowler Bomber Elite Barbarians Rocket Bandit
Bomber Rocket Bowler Baby Dragon
Elite Barbarians Bandit
Rocket Elite Barbarians Bowler Bandit
Bomber Elite Barbarians Bowler
Bomber Archers Elite Barbarians Baby Dragon Bowler Bandit
Baby Dragon Bomber Archers Bowler Bandit
Elite Barbarians
Bomber Bowler Archers Elite Barbarians Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Bowler Bandit
Bandit Bomber Archers Elite Barbarians Rocket Baby Dragon Bowler
Bandit Elite Barbarians Rocket Bowler
Rocket Bowler Elite Barbarians Bandit
Elite Barbarians Bowler Bandit
Rocket Archers Baby Dragon
Rocket Archers Elite Barbarians Bowler Bandit
Elite Barbarians
Rocket Elite Barbarians Baby Dragon Bandit
Elite Barbarians Bowler
Rocket Elite Barbarians Bowler
Elite Barbarians Rocket Bowler Bandit
Bomber Archers Baby Dragon Bowler
Elite Barbarians Bomber Archers Rocket Baby Dragon Bowler
Bowler Bomber Archers Elite Barbarians Baby Dragon
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon Bandit
Baby Dragon Bowler Bandit
Rocket Baby Dragon Bandit
Rocket
Bomber Rocket Baby Dragon Bowler
Rocket Baby Dragon
Bomber Archers Baby Dragon Bowler
Baby Dragon Bowler
Bandit
Rocket Elite Barbarians Bowler
Rocket Bowler Bandit
Archers Rocket Baby Dragon
Rocket Elite Barbarians Baby Dragon Bowler Bandit
Rocket Baby Dragon Bandit
Elite Barbarians Baby Dragon
Rocket Bomber Baby Dragon Bowler Bandit
Rocket Baby Dragon Bowler Bandit
Rocket
Bomber Rocket
Rocket Bomber Archers Baby Dragon Bowler Bandit
Rocket Bomber Baby Dragon Bowler
Rocket Baby Dragon Bowler
Rocket
Rocket Bowler
Rocket Baby Dragon
Bomber Baby Dragon Bowler
Baby Dragon Bowler Bandit
Baby Dragon Bowler Bandit
Rocket Baby Dragon Bandit
Elite Barbarians Archers Baby Dragon
Rocket
Elite Barbarians Bowler
Bomber Rocket Bandit
Rocket
Rocket Bowler
Archers Rocket Bandit
Rocket Archers Baby Dragon
Rocket Baby Dragon Bowler
Bomber Baby Dragon Bowler
Rocket
Elite Barbarians
Elite Barbarians Rocket Baby Dragon Bowler
Rocket
Rocket Baby Dragon Bowler Bandit
Rocket Bowler

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