My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Firecracker Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang Wall Breakers Prince Inferno Dragon
Giant Snowball
Bomber Archers Goblin Gang Wall Breakers Inferno Dragon
Zap
Bomber Archers Goblin Gang Firecracker Wall Breakers Prince Inferno Dragon
Barbarian Barrel
Bomber Archers Goblin Gang Firecracker Wall Breakers
The Log
Bomber Archers Goblin Gang Firecracker Wall Breakers Prince
Earthquake
Bomber Archers Goblin Gang Firecracker
Arrows
Bomber Archers Goblin Gang Firecracker Wall Breakers
Royal Delivery
Bomber Archers Goblin Gang Firecracker Wall Breakers Prince Inferno Dragon
Fireball
Bomber Archers Goblin Gang Firecracker Wall Breakers Inferno Dragon
Poison
Bomber Archers Goblin Gang Firecracker
Lightning
Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Rage Archers Goblin Gang Firecracker Inferno Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Wall Breakers Rage Archers

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Prince
Archers
Wall Breakers Prince Inferno Dragon
Goblin Gang
Firecracker Prince
Firecracker
Goblin Gang Wall Breakers Prince Inferno Dragon
Wall Breakers
Archers Firecracker
Rage
Prince
Prince
Bomber Archers Goblin Gang Firecracker Rage
Inferno Dragon
Archers Firecracker

Defense Synergies 0 6

Bomber
Archers
Goblin Gang Firecracker
Goblin Gang
Archers Firecracker Prince Inferno Dragon
Firecracker
Archers Goblin Gang Prince
Wall Breakers
Rage
Prince
Goblin Gang Firecracker
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker
Inferno Dragon Goblin Gang Firecracker Prince
Goblin Gang Prince Bomber Archers Inferno Dragon
Prince Inferno Dragon Goblin Gang Firecracker
Bomber Firecracker Prince
Goblin Gang Bomber Archers Firecracker
Inferno Dragon Archers Goblin Gang Firecracker
Inferno Dragon Goblin Gang Prince
Goblin Gang Bomber Archers Firecracker Prince
Archers Goblin Gang Bomber Firecracker
Inferno Dragon Archers Goblin Gang Firecracker
Prince Bomber Goblin Gang
Bomber Goblin Gang Firecracker Prince
Inferno Dragon Goblin Gang Prince
Goblin Gang Prince Inferno Dragon
Bomber Goblin Gang Firecracker Prince
Bomber Archers Goblin Gang Firecracker Prince
Bomber Archers Firecracker Inferno Dragon
Prince Inferno Dragon
Bomber Goblin Gang Archers Firecracker Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Prince
Bomber Archers Goblin Gang Firecracker Prince Inferno Dragon
Goblin Gang Prince
Goblin Gang Prince
Goblin Gang Prince Inferno Dragon
Firecracker Archers Goblin Gang
Goblin Gang Prince Archers
Prince Inferno Dragon
Firecracker Prince Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Prince
Prince
Prince Goblin Gang
Bomber Archers Firecracker
Goblin Gang Bomber Archers Firecracker Prince Inferno Dragon
Bomber Archers Firecracker Inferno Dragon
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker Prince
Bomber Firecracker
Firecracker
Bomber Archers Firecracker
Firecracker
Firecracker
Goblin Gang Prince
Firecracker Prince
Archers Firecracker
Firecracker
Firecracker
Firecracker Prince
Bomber Firecracker
Firecracker
Bomber
Bomber Archers Firecracker Prince
Bomber Firecracker
Prince
Prince
Firecracker Bomber
Inferno Dragon
Firecracker
Prince
Firecracker
Archers Firecracker
Firecracker
Bomber
Firecracker
Prince
Firecracker
Archers Goblin Gang Prince
Archers Firecracker
Goblin Gang Firecracker Prince
Bomber Firecracker
Firecracker Prince
Goblin Gang Firecracker
Firecracker
Firecracker Prince
Prince Inferno Dragon
Firecracker

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