My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Ice Golem Musketeer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider
Giant Snowball
Bomber Archers Musketeer Hog Rider Lumberjack
Zap
Bomber Archers
Barbarian Barrel
Bomber Archers Musketeer Lumberjack
The Log
Bomber Archers Musketeer Hog Rider Lumberjack
Earthquake
Bomber Archers Hog Rider
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Musketeer Hog Rider Lumberjack
Fireball
Bomber Archers Musketeer Hog Rider Lumberjack
Poison
Bomber Archers Musketeer
Lightning
Ice Golem Musketeer Lumberjack
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Royal Delivery Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Ice Golem Archers Royal Delivery Fireball Musketeer Hog Rider Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Ice Golem Archers Royal Delivery

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Ice Golem Hog Rider Lumberjack
Archers
Ice Golem Hog Rider Lumberjack
Royal Delivery
Ice Golem
Archers Musketeer Hog Rider Lumberjack Bomber
Fireball
Hog Rider
Musketeer
Ice Golem Hog Rider Lumberjack
Hog Rider
Ice Golem Fireball Musketeer Bomber Archers Lumberjack
Lumberjack
Ice Golem Bomber Archers Musketeer Hog Rider

Defense Synergies 5 9

Bomber
Ice Golem
Archers
Ice Golem Royal Delivery Lumberjack
Royal Delivery
Musketeer Archers Ice Golem Fireball Lumberjack
Ice Golem
Bomber Archers Musketeer Royal Delivery Fireball Lumberjack
Fireball
Royal Delivery Ice Golem Musketeer Lumberjack
Musketeer
Royal Delivery Ice Golem Lumberjack Fireball
Hog Rider
Lumberjack
Musketeer Archers Royal Delivery Ice Golem Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Ice Golem Fireball Musketeer
Lumberjack Royal Delivery Musketeer
Lumberjack Bomber Archers Royal Delivery Musketeer
Lumberjack Musketeer
Bomber Royal Delivery Fireball Lumberjack
Royal Delivery Fireball Bomber Archers Musketeer Lumberjack
Musketeer Archers Royal Delivery Fireball
Ice Golem Fireball Musketeer
Musketeer Lumberjack
Bomber Archers Royal Delivery Ice Golem Musketeer Lumberjack
Archers Bomber Royal Delivery Ice Golem Fireball Musketeer Lumberjack
Musketeer Archers Royal Delivery Fireball
Lumberjack Bomber Royal Delivery Fireball Musketeer
Bomber Fireball Royal Delivery Lumberjack
Lumberjack
Royal Delivery Fireball Lumberjack
Bomber Royal Delivery Fireball Musketeer Lumberjack
Royal Delivery Fireball Bomber Archers Musketeer Lumberjack
Royal Delivery Bomber Archers Ice Golem Fireball Musketeer Lumberjack
Musketeer Lumberjack
Bomber Archers Royal Delivery Fireball Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Royal Delivery Ice Golem Fireball
Royal Delivery Fireball Bomber Archers Ice Golem Musketeer Lumberjack
Royal Delivery Lumberjack Ice Golem Musketeer
Lumberjack Royal Delivery Ice Golem Fireball Musketeer
Royal Delivery Musketeer Lumberjack
Royal Delivery Fireball Archers Ice Golem Musketeer
Royal Delivery Archers Ice Golem Fireball Musketeer Lumberjack
Royal Delivery Lumberjack
Royal Delivery Ice Golem Fireball
Royal Delivery Musketeer
Musketeer Lumberjack
Royal Delivery Fireball
Royal Delivery Ice Golem Fireball Lumberjack
Bomber Archers Fireball Musketeer
Bomber Archers Royal Delivery Ice Golem Fireball Musketeer Lumberjack
Bomber Archers Royal Delivery Ice Golem Fireball Musketeer
Bomber Royal Delivery Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Musketeer
Fireball Musketeer
Fireball
Ice Golem Fireball Musketeer
Bomber Fireball
Fireball Ice Golem Musketeer
Bomber Archers Musketeer
Fireball Ice Golem
Fireball
Fireball Musketeer Lumberjack
Fireball Musketeer
Fireball Archers Musketeer
Ice Golem Fireball Musketeer
Fireball Musketeer
Ice Golem Fireball Musketeer
Bomber Fireball Musketeer
Fireball Musketeer
Fireball
Bomber
Bomber Archers Fireball Musketeer
Bomber Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Ice Golem Bomber Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Archers Ice Golem Fireball Musketeer
Fireball Musketeer
Fireball
Bomber Fireball Musketeer
Fireball
Fireball
Archers Fireball Musketeer
Fireball Archers Musketeer
Fireball
Fireball Musketeer Lumberjack
Bomber Ice Golem Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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