My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Skeleton Barrel Hunter P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Skeleton Barrel
Giant Snowball
Bomber Archers Skeleton Barrel
Zap
Bomber Archers Skeleton Barrel
Barbarian Barrel
Bomber Archers Skeleton Barrel Hunter Electro Wizard
The Log
Bomber Archers Skeleton Barrel Hunter
Earthquake
Bomber Archers
Arrows
Bomber Archers Skeleton Barrel
Royal Delivery
Bomber Archers Skeleton Barrel Hunter P.E.K.K.A Electro Wizard
Fireball
Bomber Archers Skeleton Barrel Hunter Electro Wizard
Poison
Bomber Archers Skeleton Barrel Hunter Electro Wizard
Lightning
Hunter Electro Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Tornado Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Skeleton Barrel Tornado Fireball Hunter Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Skeleton Barrel Tornado

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Skeleton Barrel P.E.K.K.A
Archers
Skeleton Barrel P.E.K.K.A
Skeleton Barrel
Fireball Bomber Archers Tornado
Fireball
Skeleton Barrel Tornado Electro Wizard
Tornado
Fireball P.E.K.K.A Skeleton Barrel Hunter
Hunter
Tornado P.E.K.K.A
P.E.K.K.A
Tornado Electro Wizard Bomber Archers Hunter
Electro Wizard
P.E.K.K.A Fireball

Defense Synergies 2 13

Bomber
Tornado P.E.K.K.A Electro Wizard
Archers
Tornado P.E.K.K.A Electro Wizard
Skeleton Barrel
Fireball
Fireball
Tornado Skeleton Barrel Electro Wizard
Tornado
Fireball P.E.K.K.A Bomber Archers Hunter Electro Wizard
Hunter
Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A
Tornado Bomber Archers Hunter Electro Wizard
Electro Wizard
Bomber Archers Fireball Tornado Hunter P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Fireball Electro Wizard
Hunter P.E.K.K.A Electro Wizard
Tornado Hunter P.E.K.K.A Bomber Archers Electro Wizard
Hunter P.E.K.K.A Electro Wizard
Bomber Fireball Tornado P.E.K.K.A
Fireball Tornado Bomber Archers Hunter Electro Wizard
Tornado Hunter Electro Wizard Archers Fireball
Skeleton Barrel Fireball P.E.K.K.A Electro Wizard
Hunter P.E.K.K.A Tornado
Tornado Bomber Archers Hunter Electro Wizard
Archers Electro Wizard Bomber Fireball Tornado Hunter
Hunter Archers Fireball Tornado Electro Wizard
Hunter P.E.K.K.A Bomber Fireball Electro Wizard
Bomber Fireball Tornado Hunter P.E.K.K.A Electro Wizard
P.E.K.K.A Hunter Electro Wizard
Tornado Fireball Hunter P.E.K.K.A Electro Wizard
Bomber Fireball Tornado Hunter P.E.K.K.A Electro Wizard
Fireball Bomber Archers Tornado Hunter Electro Wizard
Tornado Hunter Bomber Archers Fireball Electro Wizard
P.E.K.K.A Tornado Hunter Electro Wizard
Bomber Archers Fireball Hunter P.E.K.K.A Electro Wizard
P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Bomber Archers Skeleton Barrel Hunter
P.E.K.K.A Hunter Electro Wizard
Hunter P.E.K.K.A Fireball Tornado Electro Wizard
P.E.K.K.A Hunter
Fireball Archers Skeleton Barrel Tornado Hunter Electro Wizard
P.E.K.K.A Archers Fireball Hunter Electro Wizard
P.E.K.K.A Hunter
P.E.K.K.A Electro Wizard Fireball Tornado
P.E.K.K.A
P.E.K.K.A Hunter
P.E.K.K.A Fireball Tornado Electro Wizard
P.E.K.K.A Fireball Hunter
Bomber Archers Fireball
Electro Wizard Bomber Archers Fireball Tornado Hunter P.E.K.K.A
Bomber Archers Fireball Hunter P.E.K.K.A Electro Wizard
Bomber Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball
Fireball Skeleton Barrel Tornado Electro Wizard
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Bomber Fireball
Fireball Skeleton Barrel Tornado Hunter
Bomber Archers Tornado
Fireball Skeleton Barrel Tornado Hunter
Fireball Skeleton Barrel Tornado
Fireball Tornado Electro Wizard
Skeleton Barrel Fireball Tornado Electro Wizard
Fireball Archers Tornado
Skeleton Barrel Fireball Hunter
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Bomber Skeleton Barrel Fireball Hunter
Skeleton Barrel Fireball
Fireball Tornado
Bomber
Bomber Archers Skeleton Barrel Fireball Hunter Electro Wizard
Bomber Skeleton Barrel Fireball Tornado
Fireball
Fireball Tornado
Tornado
Skeleton Barrel Fireball
Tornado Bomber Fireball Hunter
Fireball Skeleton Barrel Tornado Hunter Electro Wizard
Fireball Skeleton Barrel Tornado
Fireball Skeleton Barrel Tornado
Archers Fireball Tornado Hunter Electro Wizard
Electro Wizard Skeleton Barrel Fireball
Fireball
Bomber Fireball Hunter
Fireball Electro Wizard
P.E.K.K.A
Fireball
Skeleton Barrel Electro Wizard Archers Fireball
Fireball Archers Tornado Hunter Electro Wizard
Fireball
Fireball Hunter Electro Wizard
Bomber Skeleton Barrel Fireball
Fireball Tornado
P.E.K.K.A
Fireball Tornado Electro Wizard
Fireball Tornado Electro Wizard
Skeleton Barrel Fireball Tornado Electro Wizard
P.E.K.K.A
Fireball

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