My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Firecracker Tesla Royal Giant Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Ram Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Giant Battle Ram Wall Breakers
Giant Snowball
Bomber Archers Battle Ram Wall Breakers
Zap
Bomber Archers Firecracker Royal Giant Battle Ram Wall Breakers
Barbarian Barrel
Bomber Archers Firecracker Tesla Battle Ram Wizard Wall Breakers
The Log
Bomber Archers Firecracker Royal Giant Battle Ram Wall Breakers
Earthquake
Bomber Archers Firecracker Tesla
Arrows
Bomber Archers Firecracker Wall Breakers
Royal Delivery
Bomber Archers Firecracker Battle Ram Wizard Wall Breakers
Fireball
Bomber Archers Firecracker Tesla Battle Ram Wizard Wall Breakers
Poison
Bomber Archers Firecracker Wizard
Lightning
Tesla Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Archers Firecracker Tesla Battle Ram Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Wall Breakers Archers Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Battle Ram
Archers
Royal Giant Battle Ram Wall Breakers
Firecracker
Royal Giant Battle Ram Wall Breakers
Tesla
Royal Giant
Bomber Firecracker Archers Wizard
Battle Ram
Bomber Archers Firecracker Wall Breakers
Wizard
Royal Giant
Wall Breakers
Archers Firecracker Battle Ram

Defense Synergies 0 5

Bomber
Tesla
Archers
Firecracker Tesla
Firecracker
Archers Tesla
Tesla
Bomber Archers Firecracker Wizard
Royal Giant
Battle Ram
Wizard
Tesla
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Tesla Wizard
Firecracker Tesla
Tesla Bomber Archers
Tesla Firecracker
Bomber Firecracker
Bomber Archers Firecracker Tesla
Tesla Archers Firecracker Wizard
Tesla
Tesla
Bomber Archers Firecracker Tesla
Archers Bomber Firecracker Tesla Wizard
Tesla Archers Firecracker Wizard
Tesla Bomber Wizard
Bomber Wizard Firecracker Tesla
Tesla
Tesla
Tesla Wizard Bomber Firecracker
Tesla Bomber Archers Firecracker Wizard
Wizard Bomber Archers Firecracker Tesla
Tesla
Bomber Wizard Archers Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla
Bomber Archers Firecracker Tesla Wizard
Tesla
Tesla
Firecracker Wizard Archers Tesla
Archers Tesla
Tesla
Firecracker
Tesla
Tesla
Tesla Wizard
Wizard Bomber Archers Firecracker Tesla
Tesla Bomber Archers Firecracker
Bomber Archers Firecracker Tesla Wizard
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Bomber Wizard Firecracker
Firecracker Wizard
Bomber Archers Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Archers Firecracker Wizard
Firecracker
Firecracker
Firecracker
Bomber Firecracker Wizard
Firecracker Wizard
Bomber
Bomber Archers Firecracker Wizard
Bomber Firecracker Wizard
Wizard
Firecracker Bomber Wizard
Firecracker Wizard
Wizard
Firecracker
Archers Firecracker Wizard
Firecracker Wizard
Bomber Wizard
Firecracker
Firecracker Wizard
Archers
Archers Firecracker Wizard
Firecracker Wizard
Bomber Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Wizard

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