My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Tombstone Electro Wizard Ram Rider Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Ram Rider Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Ram Rider Skeleton King
Giant Snowball
Bomber Archers Tombstone Dart Goblin Ram Rider Skeleton King
Zap
Bomber Archers Tombstone Dart Goblin Ram Rider Skeleton King
Barbarian Barrel
Bomber Archers Tombstone Dart Goblin Electro Wizard Skeleton King
The Log
Bomber Archers Tombstone Dart Goblin Ram Rider Skeleton King
Earthquake
Bomber Archers Tombstone Skeleton King
Arrows
Bomber Archers Tombstone Dart Goblin Skeleton King
Royal Delivery
Bomber Archers Dart Goblin Electro Wizard Ram Rider Skeleton King
Fireball
Bomber Archers Tombstone Dart Goblin Electro Wizard Ram Rider Skeleton King
Poison
Bomber Archers Tombstone Dart Goblin Electro Wizard Skeleton King
Lightning
Tombstone Electro Wizard Ram Rider Skeleton King
Rocket
Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Tombstone Dart Goblin Electro Wizard Skeleton King Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Tombstone Dart Goblin

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Ram Rider Mega Knight
Archers
Ram Rider Mega Knight
Tombstone
Dart Goblin
Ram Rider Mega Knight Skeleton King
Electro Wizard
Ram Rider Mega Knight
Ram Rider
Bomber Archers Dart Goblin Electro Wizard Mega Knight
Mega Knight
Bomber Archers Dart Goblin Electro Wizard Ram Rider
Skeleton King
Dart Goblin

Defense Synergies 2 14

Bomber
Tombstone Electro Wizard
Archers
Tombstone Dart Goblin Electro Wizard Mega Knight Skeleton King
Tombstone
Dart Goblin Skeleton King Bomber Archers Electro Wizard Ram Rider
Dart Goblin
Tombstone Archers Electro Wizard Ram Rider Mega Knight
Electro Wizard
Bomber Archers Tombstone Dart Goblin Ram Rider Mega Knight
Ram Rider
Tombstone Dart Goblin Electro Wizard
Mega Knight
Archers Dart Goblin Electro Wizard
Skeleton King
Tombstone Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Dart Goblin Electro Wizard Ram Rider
Tombstone Dart Goblin Electro Wizard Ram Rider Mega Knight
Ram Rider Mega Knight Bomber Archers Tombstone Dart Goblin Electro Wizard
Tombstone Dart Goblin Electro Wizard Ram Rider Mega Knight Skeleton King
Bomber Tombstone Mega Knight
Bomber Archers Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Ram Rider Archers Tombstone
Dart Goblin Electro Wizard Ram Rider Mega Knight
Tombstone Skeleton King
Bomber Archers Dart Goblin Electro Wizard Mega Knight
Archers Dart Goblin Electro Wizard Bomber Tombstone Ram Rider Mega Knight Skeleton King
Archers Dart Goblin Electro Wizard Ram Rider
Tombstone Mega Knight Bomber Electro Wizard Ram Rider
Bomber Mega Knight Tombstone Dart Goblin Electro Wizard Skeleton King
Tombstone Electro Wizard Ram Rider Mega Knight Skeleton King
Electro Wizard Ram Rider Mega Knight
Mega Knight Bomber Tombstone Electro Wizard
Tombstone Mega Knight Bomber Archers Dart Goblin Electro Wizard Ram Rider
Bomber Archers Tombstone Dart Goblin Electro Wizard Ram Rider Mega Knight
Dart Goblin Electro Wizard Ram Rider
Bomber Mega Knight Archers Dart Goblin Electro Wizard
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Tombstone Electro Wizard
Electro Wizard Bomber Archers Mega Knight
Tombstone Mega Knight Electro Wizard Ram Rider
Mega Knight Electro Wizard Ram Rider
Tombstone Ram Rider Mega Knight
Archers Dart Goblin Electro Wizard Ram Rider
Archers Tombstone Dart Goblin Electro Wizard Ram Rider
Mega Knight
Electro Wizard Mega Knight Tombstone
Tombstone Dart Goblin
Mega Knight Tombstone Dart Goblin
Mega Knight Electro Wizard
Mega Knight Tombstone Ram Rider Skeleton King
Bomber Archers Dart Goblin Mega Knight
Tombstone Electro Wizard Bomber Archers Dart Goblin Skeleton King
Mega Knight Bomber Archers Dart Goblin Electro Wizard Skeleton King
Bomber Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin Electro Wizard Ram Rider
Dart Goblin
Dart Goblin
Bomber Mega Knight
Dart Goblin Ram Rider
Bomber Archers Dart Goblin
Dart Goblin Ram Rider
Dart Goblin Ram Rider
Electro Wizard
Dart Goblin Electro Wizard Ram Rider
Archers Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Bomber Dart Goblin
Dart Goblin Mega Knight
Bomber
Bomber Archers Dart Goblin Electro Wizard Mega Knight
Bomber Dart Goblin Mega Knight
Mega Knight
Bomber Mega Knight
Dart Goblin Electro Wizard Ram Rider
Ram Rider Mega Knight
Dart Goblin
Archers Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Bomber Dart Goblin Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Archers Tombstone Dart Goblin
Archers Dart Goblin Electro Wizard Ram Rider
Dart Goblin Electro Wizard Mega Knight
Bomber Dart Goblin Skeleton King
Dart Goblin Mega Knight
Dart Goblin Electro Wizard Skeleton King
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Mega Knight
Dart Goblin Mega Knight

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