My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Hog Rider Miner
Giant Snowball
Bomber Barbarians Minion Horde Hog Rider Miner
Zap
Bomber Minion Horde
Barbarian Barrel
Bomber Barbarians Ice Wizard
The Log
Bomber Barbarians Hog Rider
Earthquake
Bomber Barbarians Hog Rider
Arrows
Bomber Minion Horde
Royal Delivery
Bomber Barbarians Minion Horde Hog Rider Miner Ice Wizard
Fireball
Bomber Barbarians Minion Horde Hog Rider Ice Wizard
Poison
Bomber Barbarians Minion Horde Ice Wizard
Lightning
Ice Wizard
Rocket
Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Miner Ice Wizard Fireball Hog Rider Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Miner Ice Wizard

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Miner
Arrows
Fireball Hog Rider Miner
Barbarians
Hog Rider
Minion Horde
Miner Hog Rider
Fireball
Arrows Hog Rider Miner
Hog Rider
Arrows Fireball Bomber Barbarians Minion Horde
Miner
Minion Horde Bomber Arrows Fireball
Ice Wizard

Defense Synergies 0 8

Bomber
Miner
Arrows
Barbarians Fireball Ice Wizard
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Ice Wizard
Fireball
Arrows Miner Ice Wizard
Hog Rider
Miner
Bomber Fireball
Ice Wizard
Arrows Minion Horde Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Fireball
Barbarians Minion Horde Ice Wizard
Barbarians Minion Horde Bomber Ice Wizard
Barbarians Minion Horde Ice Wizard
Bomber Arrows Barbarians Fireball
Arrows Fireball Bomber Ice Wizard
Minion Horde Arrows Fireball Ice Wizard
Arrows Barbarians Fireball
Barbarians Minion Horde Ice Wizard
Bomber Barbarians Minion Horde Miner Ice Wizard
Barbarians Minion Horde Ice Wizard Bomber Arrows Fireball
Arrows Minion Horde Fireball Ice Wizard
Barbarians Minion Horde Bomber Fireball Ice Wizard
Bomber Fireball Arrows Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Fireball
Barbarians Minion Horde Bomber Arrows Fireball
Arrows Fireball Bomber Barbarians Minion Horde Ice Wizard
Arrows Bomber Barbarians Fireball Ice Wizard
Barbarians
Bomber Arrows Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Bomber Arrows Miner
Barbarians Minion Horde
Barbarians Minion Horde Fireball
Barbarians Minion Horde
Arrows Fireball Minion Horde Ice Wizard
Barbarians Minion Horde Fireball Ice Wizard
Barbarians Minion Horde
Minion Horde Barbarians Fireball
Barbarians Minion Horde
Barbarians Minion Horde
Arrows Barbarians Fireball
Barbarians Minion Horde Fireball
Bomber Barbarians Minion Horde Fireball
Barbarians Bomber Minion Horde Fireball
Arrows Bomber Barbarians Minion Horde Fireball Ice Wizard
Bomber Arrows Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde
Arrows Fireball Miner Ice Wizard
Arrows Minion Horde Fireball Miner
Arrows Barbarians Fireball
Bomber Fireball Arrows Minion Horde
Arrows Fireball Minion Horde Ice Wizard
Bomber Arrows Minion Horde
Arrows Fireball Ice Wizard
Arrows Fireball Miner
Minion Horde Fireball
Miner Arrows Minion Horde Fireball
Fireball Arrows
Fireball Miner
Arrows Minion Horde Fireball
Arrows Fireball
Bomber Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Bomber Minion Horde
Bomber Arrows Fireball
Bomber Arrows Fireball Miner
Minion Horde Fireball
Arrows Fireball
Arrows Barbarians Minion Horde Fireball
Arrows Bomber Fireball Ice Wizard
Minion Horde
Arrows Fireball Miner Ice Wizard
Fireball Arrows Miner
Fireball Miner Arrows
Arrows Minion Horde Fireball Ice Wizard
Minion Horde Fireball
Minion Horde Fireball
Bomber Arrows Minion Horde Fireball Miner
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Minion Horde Barbarians Fireball
Fireball Arrows Ice Wizard
Arrows Fireball
Fireball Miner Minion Horde
Arrows Bomber Fireball
Arrows Fireball
Minion Horde
Minion Horde Fireball
Fireball
Fireball Miner
Fireball

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