My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Giant Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Barbarians Goblin Hut
Zap
Bomber Goblin Hut Inferno Tower
Barbarian Barrel
Bomber Barbarians Valkyrie Goblin Hut Inferno Tower Wizard
The Log
Bomber Barbarians Goblin Hut
Earthquake
Bomber Barbarians Goblin Hut Inferno Tower
Arrows
Bomber Goblin Hut
Royal Delivery
Bomber Barbarians Valkyrie Goblin Hut Wizard
Fireball
Bomber Barbarians Goblin Hut Inferno Tower Wizard
Poison
Bomber Barbarians Goblin Hut Inferno Tower Wizard
Lightning
Valkyrie Goblin Hut Inferno Tower Wizard
Rocket
Barbarians Valkyrie Goblin Hut Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Valkyrie Barbarians Giant Goblin Hut Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Arrows Valkyrie Barbarians

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Valkyrie
Arrows
Giant
Barbarians
Valkyrie
Bomber Giant Goblin Hut Wizard
Giant
Bomber Arrows Valkyrie Goblin Hut Wizard
Goblin Hut
Valkyrie Giant
Inferno Tower
Wizard
Valkyrie Giant

Defense Synergies 0 10

Bomber
Valkyrie
Arrows
Barbarians Valkyrie Goblin Hut Inferno Tower
Barbarians
Arrows
Valkyrie
Bomber Arrows Goblin Hut Inferno Tower Wizard
Giant
Goblin Hut
Arrows Valkyrie Inferno Tower Wizard
Inferno Tower
Arrows Valkyrie Goblin Hut
Wizard
Valkyrie Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Goblin Hut Inferno Tower Wizard
Barbarians Inferno Tower Valkyrie Goblin Hut
Barbarians Goblin Hut Inferno Tower Bomber Valkyrie
Barbarians Goblin Hut Inferno Tower Valkyrie
Bomber Arrows Barbarians Valkyrie
Arrows Bomber Valkyrie
Inferno Tower Arrows Goblin Hut Wizard
Arrows Barbarians Valkyrie Inferno Tower
Barbarians Inferno Tower Goblin Hut
Bomber Barbarians Valkyrie Inferno Tower
Barbarians Valkyrie Bomber Arrows Goblin Hut Wizard
Arrows Inferno Tower Goblin Hut Wizard
Barbarians Goblin Hut Inferno Tower Bomber Valkyrie Wizard
Bomber Valkyrie Wizard Arrows Barbarians Goblin Hut
Barbarians Inferno Tower Goblin Hut
Barbarians Inferno Tower Goblin Hut
Barbarians Wizard Bomber Arrows Valkyrie Goblin Hut Inferno Tower
Arrows Valkyrie Bomber Barbarians Goblin Hut Wizard
Arrows Valkyrie Wizard Bomber Barbarians Goblin Hut
Barbarians Goblin Hut Inferno Tower
Bomber Valkyrie Wizard Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Goblin Hut Inferno Tower
Bomber Arrows Valkyrie Wizard
Barbarians Valkyrie Goblin Hut Inferno Tower
Valkyrie Barbarians Inferno Tower
Barbarians Inferno Tower Valkyrie Goblin Hut
Arrows Wizard Goblin Hut
Barbarians Valkyrie Goblin Hut Inferno Tower
Inferno Tower Barbarians Valkyrie
Barbarians Valkyrie Goblin Hut Inferno Tower
Inferno Tower Barbarians Goblin Hut
Barbarians Valkyrie Goblin Hut Inferno Tower
Arrows Barbarians Valkyrie
Barbarians Valkyrie Inferno Tower Wizard
Wizard Bomber Barbarians Valkyrie
Barbarians Goblin Hut Inferno Tower Bomber Valkyrie
Arrows Valkyrie Bomber Barbarians Goblin Hut Inferno Tower Wizard
Bomber Arrows Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows Goblin Hut
Arrows Barbarians Valkyrie
Bomber Wizard Arrows Valkyrie
Arrows Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Goblin Hut
Arrows
Arrows Goblin Hut
Bomber Arrows Goblin Hut Wizard
Arrows Goblin Hut Wizard
Arrows
Bomber
Bomber Arrows Wizard
Bomber Arrows Valkyrie Wizard
Arrows Wizard
Arrows Barbarians
Arrows Bomber Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Goblin Hut Wizard
Bomber Arrows Wizard
Arrows
Arrows Wizard
Barbarians Goblin Hut
Arrows Wizard
Arrows
Valkyrie Wizard
Arrows Bomber Wizard
Arrows
Wizard

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