My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon P.E.K.K.A Royal Ghost Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Guards
Giant Snowball
Bomber Goblin Barrel Guards Baby Dragon
Zap
Bomber Goblin Barrel Guards
Barbarian Barrel
Bomber Goblin Barrel Guards Royal Ghost
The Log
Bomber Goblin Barrel Guards
Earthquake
Bomber Goblin Barrel Guards
Arrows
Bomber Goblin Barrel Guards
Royal Delivery
Bomber Goblin Barrel Guards Baby Dragon P.E.K.K.A Royal Ghost
Fireball
Bomber Goblin Barrel Baby Dragon
Poison
Bomber Guards
Lightning
Baby Dragon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Baby Dragon P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Barrel Guards Royal Ghost Baby Dragon Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Goblin Barrel Guards

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon P.E.K.K.A
Arrows
P.E.K.K.A Goblin Barrel
Goblin Barrel
Arrows Guards Baby Dragon P.E.K.K.A Royal Ghost
Guards
Goblin Barrel
Baby Dragon
Bomber Goblin Barrel P.E.K.K.A
P.E.K.K.A
Arrows Bomber Goblin Barrel Baby Dragon
Royal Ghost
Goblin Barrel
Goblinstein

Defense Synergies 0 6

Bomber
Guards P.E.K.K.A Royal Ghost
Arrows
P.E.K.K.A
Goblin Barrel
Guards
Bomber Baby Dragon
Baby Dragon
Guards P.E.K.K.A
P.E.K.K.A
Bomber Arrows Baby Dragon
Royal Ghost
Bomber
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon
P.E.K.K.A
P.E.K.K.A Bomber
P.E.K.K.A Guards
Bomber Arrows P.E.K.K.A
Arrows Bomber Guards Baby Dragon Royal Ghost
Arrows Baby Dragon
Arrows Baby Dragon P.E.K.K.A
P.E.K.K.A
Guards Bomber Royal Ghost
Guards Bomber Arrows Baby Dragon Royal Ghost
Arrows Baby Dragon
P.E.K.K.A Bomber Guards
Bomber Arrows Guards Baby Dragon P.E.K.K.A Royal Ghost
P.E.K.K.A
P.E.K.K.A
Bomber Arrows P.E.K.K.A
Arrows Bomber Guards Baby Dragon Royal Ghost
Arrows Baby Dragon Bomber Guards Royal Ghost
P.E.K.K.A
Bomber Royal Ghost Arrows Guards Baby Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Royal Ghost
Bomber Arrows Baby Dragon Royal Ghost
Guards P.E.K.K.A
Guards P.E.K.K.A
P.E.K.K.A Guards
Arrows Baby Dragon
Guards P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Baby Dragon
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Arrows Guards
P.E.K.K.A Guards
Bomber Baby Dragon
Guards Bomber Baby Dragon P.E.K.K.A
Arrows Bomber Baby Dragon P.E.K.K.A Royal Ghost
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Baby Dragon Royal Ghost
Arrows Baby Dragon Royal Ghost
Arrows Baby Dragon
Arrows Guards
Bomber Arrows Baby Dragon
Arrows Baby Dragon
Bomber Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Guards
Arrows
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Bomber Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bomber
Bomber Arrows Baby Dragon
Bomber Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Bomber Baby Dragon
Arrows Baby Dragon Royal Ghost
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Guards
Bomber Arrows
Arrows
P.E.K.K.A
Arrows
Guards
Arrows Baby Dragon
Arrows
Baby Dragon
Arrows Bomber Baby Dragon
Arrows
P.E.K.K.A
Guards Baby Dragon
Baby Dragon Royal Ghost
P.E.K.K.A

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