My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Miner
Giant Snowball
Bomber Miner
Zap
Bomber
Barbarian Barrel
Bomber Bomb Tower Ice Wizard
The Log
Bomber
Earthquake
Bomber Bomb Tower
Arrows
Bomber
Royal Delivery
Bomber Miner Ice Wizard
Fireball
Bomber Bomb Tower Ice Wizard
Poison
Bomber Bomb Tower Ice Wizard
Lightning
Bomb Tower Ice Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Bomb Tower Tornado Poison Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Poison Miner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Tornado Miner Ice Wizard Bomb Tower Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Tornado Miner

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Miner Mega Knight
Arrows
Miner Mega Knight
Bomb Tower
Tornado
Poison Ice Wizard Mega Knight
Poison
Miner Tornado Mega Knight
Miner
Poison Bomber Arrows Mega Knight
Ice Wizard
Tornado
Mega Knight
Bomber Arrows Tornado Poison Miner

Defense Synergies 3 12

Bomber
Tornado Miner
Arrows
Mega Knight Bomb Tower Tornado Ice Wizard
Bomb Tower
Tornado Arrows Ice Wizard
Tornado
Bomb Tower Ice Wizard Bomber Arrows Poison Mega Knight
Poison
Tornado Ice Wizard Mega Knight
Miner
Bomber Mega Knight
Ice Wizard
Tornado Arrows Bomb Tower Poison Mega Knight
Mega Knight
Arrows Tornado Poison Miner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Bomb Tower Ice Wizard Mega Knight
Bomb Tower Tornado Mega Knight Bomber Ice Wizard
Bomb Tower Ice Wizard Mega Knight
Bomber Arrows Bomb Tower Tornado Poison Mega Knight
Arrows Tornado Bomber Bomb Tower Ice Wizard Mega Knight
Tornado Arrows Bomb Tower Poison Ice Wizard
Arrows Bomb Tower Poison Mega Knight
Bomb Tower Tornado Ice Wizard
Tornado Bomber Miner Ice Wizard Mega Knight
Poison Ice Wizard Bomber Arrows Bomb Tower Tornado Mega Knight
Arrows Tornado Poison Ice Wizard
Bomb Tower Mega Knight Bomber Ice Wizard
Bomber Bomb Tower Mega Knight Arrows Tornado Poison
Bomb Tower Mega Knight
Bomb Tower Tornado Mega Knight
Bomb Tower Mega Knight Bomber Arrows Tornado Poison
Arrows Bomb Tower Mega Knight Bomber Tornado Ice Wizard
Arrows Bomb Tower Tornado Poison Bomber Ice Wizard Mega Knight
Bomb Tower Tornado
Bomber Mega Knight Arrows Bomb Tower Poison
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Poison Bomber Arrows Bomb Tower Miner Mega Knight
Mega Knight Bomb Tower
Mega Knight Tornado
Mega Knight
Arrows Poison Bomb Tower Tornado Ice Wizard
Bomb Tower Ice Wizard
Mega Knight Bomb Tower
Mega Knight Bomb Tower Tornado Poison
Mega Knight Bomb Tower
Mega Knight Arrows Tornado Poison
Mega Knight Bomb Tower
Bomber Bomb Tower Mega Knight
Bomber Bomb Tower Tornado Poison
Arrows Poison Mega Knight Bomber Bomb Tower Ice Wizard
Bomber Arrows Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Tornado Miner Ice Wizard
Arrows Poison Miner
Arrows Poison
Bomber Poison Arrows Mega Knight
Arrows Poison Tornado Ice Wizard
Bomber Arrows Tornado Poison
Arrows Poison Tornado Ice Wizard
Arrows Poison Miner Tornado
Tornado Poison
Poison Miner Arrows Tornado
Poison Arrows Tornado
Poison Miner
Arrows Poison
Arrows Poison
Bomber Arrows Poison
Arrows Poison Mega Knight
Arrows Tornado Poison
Bomber
Bomber Arrows Poison Mega Knight
Bomber Arrows Tornado Poison Miner Mega Knight
Poison Mega Knight
Arrows Tornado Poison
Tornado
Arrows Poison
Arrows Tornado Poison Bomber Ice Wizard Mega Knight
Arrows Poison Miner Tornado Ice Wizard
Arrows Tornado Poison Miner Mega Knight
Poison Miner Arrows Tornado
Poison Arrows Tornado Ice Wizard
Poison
Poison Bomber Arrows Miner Mega Knight
Arrows Poison
Mega Knight
Arrows Poison
Poison Arrows Tornado Ice Wizard
Arrows
Poison Miner Mega Knight
Arrows Bomber Poison
Arrows Tornado Poison
Mega Knight
Tornado Poison
Tornado Poison
Poison Tornado Miner Mega Knight
Mega Knight
Poison

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