My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Skeleton Army
Giant Snowball
Bomber Cannon Musketeer Goblin Barrel Skeleton Army
Zap
Bomber Cannon Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Cannon Musketeer Wizard Goblin Barrel Skeleton Army
The Log
Bomber Cannon Musketeer Goblin Barrel Skeleton Army
Earthquake
Bomber Cannon Goblin Barrel Skeleton Army
Arrows
Bomber Goblin Barrel Skeleton Army
Royal Delivery
Bomber Musketeer Wizard Goblin Barrel Skeleton Army
Fireball
Bomber Cannon Musketeer Wizard Goblin Barrel Skeleton Army
Poison
Bomber Cannon Musketeer Wizard Skeleton Army
Lightning
Cannon Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Cannon Goblin Barrel Skeleton Army Fireball Musketeer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Cannon Goblin Barrel

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Arrows
Fireball Goblin Barrel
Cannon
Fireball
Arrows
Musketeer
Wizard
Goblin Barrel
Arrows Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 1 9

Bomber
Cannon
Arrows
Cannon Fireball
Cannon
Musketeer Bomber Arrows Fireball Wizard Skeleton Army
Fireball
Arrows Cannon Musketeer
Musketeer
Cannon Fireball Skeleton Army
Wizard
Cannon Skeleton Army
Goblin Barrel
Skeleton Army
Cannon Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Fireball Musketeer Wizard
Skeleton Army Cannon Musketeer
Cannon Skeleton Army Bomber Musketeer
Cannon Skeleton Army Musketeer
Bomber Arrows Fireball Skeleton Army
Arrows Fireball Skeleton Army Bomber Cannon Musketeer
Musketeer Arrows Cannon Fireball Wizard
Arrows Cannon Fireball Musketeer
Cannon Musketeer Skeleton Army
Skeleton Army Bomber Cannon Musketeer
Skeleton Army Bomber Arrows Cannon Fireball Musketeer Wizard
Arrows Musketeer Fireball Wizard
Cannon Skeleton Army Bomber Fireball Musketeer Wizard
Bomber Fireball Wizard Skeleton Army Arrows Cannon
Skeleton Army Cannon
Skeleton Army Cannon Fireball
Wizard Bomber Arrows Cannon Fireball Musketeer Skeleton Army
Arrows Cannon Fireball Bomber Musketeer Wizard Skeleton Army
Arrows Wizard Bomber Cannon Fireball Musketeer
Cannon Musketeer
Bomber Wizard Skeleton Army Arrows Cannon Fireball Musketeer
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball
Fireball Bomber Arrows Musketeer Wizard
Skeleton Army Musketeer
Skeleton Army Fireball Musketeer
Cannon Musketeer Skeleton Army
Arrows Fireball Wizard Musketeer
Skeleton Army Fireball Musketeer
Skeleton Army
Fireball Skeleton Army
Cannon Musketeer Skeleton Army
Musketeer
Skeleton Army Arrows Fireball
Skeleton Army Cannon Fireball Wizard
Wizard Bomber Cannon Fireball Musketeer Skeleton Army
Skeleton Army Bomber Fireball Musketeer
Arrows Bomber Cannon Fireball Musketeer Wizard
Bomber Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Bomber Fireball Wizard Arrows
Arrows Fireball Wizard Musketeer
Bomber Arrows Musketeer Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Musketeer
Arrows Fireball Musketeer Wizard
Fireball Arrows Musketeer Wizard
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Bomber Arrows Fireball Musketeer Wizard
Arrows Fireball Musketeer Wizard
Arrows Fireball
Bomber
Bomber Arrows Fireball Musketeer Wizard
Bomber Arrows Fireball Wizard
Fireball Musketeer
Arrows Fireball Wizard
Musketeer
Arrows Fireball Musketeer
Arrows Bomber Fireball Wizard
Arrows Fireball Musketeer Wizard
Fireball Arrows Musketeer Wizard
Fireball Arrows Musketeer
Arrows Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Bomber Arrows Fireball Musketeer Wizard
Arrows Fireball
Arrows Fireball Wizard
Fireball Musketeer Skeleton Army
Fireball Arrows Musketeer Wizard
Arrows Fireball
Fireball Musketeer Wizard
Arrows Bomber Fireball Musketeer Wizard
Arrows Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Wizard

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