My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Elixir Golem Valkyrie Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Inferno Dragon
Giant Snowball
Bomber Cannon Inferno Dragon
Zap
Bomber Cannon Firecracker Inferno Dragon
Barbarian Barrel
Bomber Cannon Firecracker Elixir Golem Valkyrie Electro Wizard
The Log
Bomber Cannon Firecracker Elixir Golem
Earthquake
Bomber Cannon Firecracker Elixir Golem
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Elixir Golem Valkyrie Electro Wizard Inferno Dragon
Fireball
Bomber Cannon Firecracker Elixir Golem Electro Wizard Inferno Dragon
Poison
Bomber Cannon Firecracker Elixir Golem Electro Wizard
Lightning
Cannon Valkyrie Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Cannon Firecracker Elixir Golem Valkyrie Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Cannon Firecracker

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Valkyrie
Arrows
Elixir Golem
Cannon
Firecracker
Elixir Golem Valkyrie Inferno Dragon
Elixir Golem
Firecracker Bomber Arrows Inferno Dragon
Valkyrie
Bomber Firecracker Electro Wizard
Electro Wizard
Valkyrie
Inferno Dragon
Firecracker Elixir Golem

Defense Synergies 1 12

Bomber
Cannon Valkyrie Electro Wizard
Arrows
Cannon Valkyrie
Cannon
Bomber Arrows Firecracker Valkyrie Electro Wizard Inferno Dragon
Firecracker
Valkyrie Cannon Electro Wizard
Elixir Golem
Valkyrie
Firecracker Bomber Arrows Cannon Electro Wizard
Electro Wizard
Bomber Cannon Firecracker Valkyrie Inferno Dragon
Inferno Dragon
Cannon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Firecracker Valkyrie Electro Wizard
Inferno Dragon Cannon Firecracker Valkyrie Electro Wizard
Cannon Bomber Valkyrie Electro Wizard Inferno Dragon
Cannon Inferno Dragon Firecracker Valkyrie Electro Wizard
Bomber Arrows Firecracker Valkyrie
Arrows Bomber Cannon Firecracker Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Arrows Cannon Firecracker
Arrows Cannon Valkyrie Electro Wizard
Cannon Inferno Dragon
Bomber Cannon Firecracker Valkyrie Electro Wizard
Valkyrie Electro Wizard Bomber Arrows Cannon Firecracker
Arrows Inferno Dragon Firecracker Electro Wizard
Cannon Bomber Valkyrie Electro Wizard
Bomber Valkyrie Arrows Cannon Firecracker Electro Wizard
Inferno Dragon Cannon Electro Wizard
Cannon Electro Wizard Inferno Dragon
Bomber Arrows Cannon Firecracker Valkyrie Electro Wizard
Arrows Cannon Valkyrie Bomber Firecracker Electro Wizard
Arrows Valkyrie Bomber Cannon Firecracker Electro Wizard Inferno Dragon
Cannon Electro Wizard Inferno Dragon
Bomber Valkyrie Arrows Cannon Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Electro Wizard Bomber Arrows Firecracker Valkyrie Inferno Dragon
Valkyrie Electro Wizard
Valkyrie Electro Wizard
Cannon Valkyrie Inferno Dragon
Arrows Firecracker Electro Wizard
Valkyrie Electro Wizard
Valkyrie Inferno Dragon
Electro Wizard Firecracker Valkyrie Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Valkyrie
Arrows Valkyrie Electro Wizard
Cannon Valkyrie
Bomber Cannon Firecracker Valkyrie
Electro Wizard Bomber Firecracker Valkyrie Inferno Dragon
Arrows Valkyrie Bomber Cannon Firecracker Electro Wizard Inferno Dragon
Bomber Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker Valkyrie
Bomber Arrows Firecracker Valkyrie
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Electro Wizard
Firecracker Arrows Valkyrie Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker
Arrows
Bomber
Bomber Arrows Firecracker Electro Wizard
Bomber Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Bomber Valkyrie
Inferno Dragon
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Bomber Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker
Electro Wizard
Arrows Firecracker Electro Wizard
Arrows
Firecracker Valkyrie Electro Wizard
Arrows Bomber Firecracker
Arrows
Firecracker
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard
Inferno Dragon
Firecracker

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