My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Drill
Giant Snowball
Bomber Cannon Goblin Drill
Zap
Bomber Cannon Firecracker Goblin Drill
Barbarian Barrel
Bomber Cannon Firecracker Goblin Drill Royal Ghost
The Log
Bomber Cannon Firecracker Goblin Drill
Earthquake
Bomber Cannon Firecracker Goblin Drill
Arrows
Bomber Firecracker Goblin Drill
Royal Delivery
Bomber Firecracker Goblin Drill P.E.K.K.A Royal Ghost
Fireball
Bomber Cannon Firecracker Goblin Drill
Poison
Bomber Cannon Firecracker Goblin Drill
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Drill P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Cannon Firecracker Royal Ghost Goblin Drill P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Cannon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Drill P.E.K.K.A
Arrows
P.E.K.K.A Goblin Drill
Cannon
Firecracker
Goblin Drill P.E.K.K.A
Goblin Drill
Bomber Arrows Firecracker The Log Royal Ghost
P.E.K.K.A
Arrows Bomber Firecracker The Log
The Log
Goblin Drill P.E.K.K.A
Royal Ghost
Goblin Drill

Defense Synergies 3 12

Bomber
Cannon Goblin Drill P.E.K.K.A The Log Royal Ghost
Arrows
Cannon P.E.K.K.A
Cannon
The Log Bomber Arrows Firecracker Royal Ghost
Firecracker
The Log Cannon P.E.K.K.A
Goblin Drill
Bomber The Log
P.E.K.K.A
The Log Bomber Arrows Firecracker
The Log
Cannon Firecracker P.E.K.K.A Bomber Goblin Drill Royal Ghost
Royal Ghost
Bomber Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Firecracker The Log
P.E.K.K.A Cannon Firecracker Goblin Drill The Log
Cannon P.E.K.K.A Bomber Goblin Drill
Cannon P.E.K.K.A Firecracker Goblin Drill
Bomber Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Bomber Cannon Firecracker Royal Ghost
Arrows Cannon Firecracker
Arrows Cannon P.E.K.K.A The Log
Cannon P.E.K.K.A Goblin Drill
Bomber Cannon Firecracker Royal Ghost
Bomber Arrows Cannon Firecracker Goblin Drill The Log Royal Ghost
Arrows Firecracker
Cannon Goblin Drill P.E.K.K.A Bomber The Log
Bomber Arrows Cannon Firecracker Goblin Drill P.E.K.K.A The Log Royal Ghost
P.E.K.K.A Cannon Goblin Drill
Cannon Goblin Drill P.E.K.K.A The Log
Bomber Arrows Cannon Firecracker Goblin Drill P.E.K.K.A
Arrows Cannon Bomber Firecracker Goblin Drill The Log Royal Ghost
Arrows Goblin Drill The Log Bomber Cannon Firecracker Royal Ghost
P.E.K.K.A Cannon Goblin Drill
Bomber Royal Ghost Arrows Cannon Firecracker P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost
Bomber Arrows Firecracker The Log Royal Ghost
P.E.K.K.A The Log
P.E.K.K.A The Log
P.E.K.K.A Cannon Goblin Drill
Arrows Firecracker
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Firecracker The Log
P.E.K.K.A Cannon Goblin Drill
P.E.K.K.A
P.E.K.K.A Arrows The Log
P.E.K.K.A Cannon
Bomber Cannon Firecracker
Bomber Firecracker Goblin Drill P.E.K.K.A The Log
Arrows Bomber Cannon Firecracker P.E.K.K.A The Log Royal Ghost
Bomber Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Goblin Drill The Log Royal Ghost
Arrows Firecracker The Log Royal Ghost
Arrows Goblin Drill The Log
Arrows Firecracker The Log
Bomber Arrows Firecracker The Log
Arrows Firecracker
Bomber Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Bomber Arrows Firecracker Goblin Drill The Log
Arrows Firecracker The Log
Arrows
Bomber
Bomber Arrows Firecracker The Log
Bomber Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows Goblin Drill The Log
Arrows Firecracker The Log Bomber
Arrows Firecracker The Log Royal Ghost
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Firecracker
Bomber Arrows The Log
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Arrows Firecracker
Arrows The Log
Firecracker
Arrows The Log Bomber Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log Royal Ghost
P.E.K.K.A
Firecracker

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