My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Ice Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Cannon
Zap
Bomber Cannon Firecracker
Barbarian Barrel
Bomber Cannon Firecracker Ice Wizard
The Log
Bomber Cannon Firecracker
Earthquake
Bomber Cannon Firecracker
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Ice Wizard
Fireball
Bomber Cannon Firecracker Ice Wizard
Poison
Bomber Cannon Firecracker Ice Wizard
Lightning
Cannon Ice Golem Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Ice Golem Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Ice Golem The Log Arrows Cannon Firecracker Ice Wizard Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Ice Golem The Log Arrows

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Ice Golem
Arrows
Cannon
Firecracker
Ice Golem
Ice Golem
Bomber Firecracker
Poison
The Log
The Log
Poison
Ice Wizard

Defense Synergies 5 15

Bomber
Ice Golem Cannon The Log
Arrows
Cannon Ice Golem Ice Wizard
Cannon
Ice Golem The Log Bomber Arrows Firecracker Poison Ice Wizard
Firecracker
Ice Golem The Log Cannon Ice Wizard
Ice Golem
Bomber Cannon Firecracker Arrows Poison The Log Ice Wizard
Poison
Cannon Ice Golem The Log Ice Wizard
The Log
Cannon Firecracker Bomber Ice Golem Poison Ice Wizard
Ice Wizard
Arrows Cannon Firecracker Ice Golem Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Firecracker Ice Golem The Log
Cannon Firecracker The Log Ice Wizard
Cannon Bomber Ice Wizard
Cannon Firecracker Ice Wizard
Bomber Arrows Firecracker Poison The Log
Arrows The Log Bomber Cannon Firecracker Ice Wizard
Arrows Cannon Firecracker Poison Ice Wizard
Arrows Cannon Ice Golem Poison The Log
Cannon Ice Wizard
Bomber Cannon Firecracker Ice Golem Ice Wizard
Poison Ice Wizard Bomber Arrows Cannon Firecracker Ice Golem The Log
Arrows Firecracker Poison Ice Wizard
Cannon Bomber The Log Ice Wizard
Bomber Arrows Cannon Firecracker Poison The Log
Cannon
Cannon The Log
Bomber Arrows Cannon Firecracker Poison
Arrows Cannon Bomber Firecracker The Log Ice Wizard
Arrows Poison The Log Bomber Cannon Firecracker Ice Golem Ice Wizard
Cannon
Bomber Arrows Cannon Firecracker Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem
Poison Bomber Arrows Firecracker Ice Golem The Log
Ice Golem The Log
Ice Golem The Log
Cannon
Arrows Firecracker Poison Ice Golem Ice Wizard
Ice Golem Ice Wizard
Firecracker Ice Golem Poison The Log
Cannon
Arrows Poison The Log
Cannon Ice Golem
Bomber Cannon Firecracker
Bomber Firecracker Ice Golem Poison The Log
Arrows Poison Bomber Cannon Firecracker Ice Golem The Log Ice Wizard
Bomber Arrows Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Ice Golem The Log
Arrows Firecracker Poison The Log Ice Wizard
Arrows Poison The Log
Arrows Firecracker Ice Golem Poison The Log
Bomber Poison Arrows Firecracker The Log
Arrows Firecracker Poison Ice Golem Ice Wizard
Bomber Arrows Firecracker Poison The Log
Arrows Poison The Log Firecracker Ice Golem Ice Wizard
Arrows Poison The Log Firecracker
Poison
Firecracker Poison Arrows The Log
Poison Arrows Firecracker
Poison Firecracker Ice Golem The Log
Arrows Firecracker Poison
Arrows Firecracker Ice Golem Poison The Log
Bomber Arrows Firecracker Poison The Log
Arrows Firecracker Poison The Log
Arrows Poison
Bomber
Bomber Arrows Firecracker Poison The Log
Bomber Arrows Firecracker Poison The Log
Poison The Log
Arrows Poison
The Log
Arrows Poison The Log
Arrows Firecracker Ice Golem Poison The Log Bomber Ice Wizard
Arrows Firecracker Poison The Log Ice Wizard
Arrows Poison The Log
Poison Arrows Firecracker The Log
Poison Arrows Firecracker Ice Golem Ice Wizard
Firecracker Poison
Poison Bomber Arrows The Log
Arrows Firecracker Poison
Arrows Firecracker Poison The Log
Poison Arrows Firecracker Ice Wizard
Arrows The Log
Poison Firecracker
Arrows The Log Bomber Firecracker Ice Golem Poison
Arrows Poison
Firecracker
Firecracker Poison The Log
Firecracker Poison
Poison Firecracker The Log
Firecracker

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