My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Cannon Cart Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Recruits Cannon Cart
Giant Snowball
Bomber Cannon Goblin Gang Royal Recruits
Zap
Bomber Cannon Goblin Gang Cannon Cart
Barbarian Barrel
Bomber Cannon Goblin Gang Royal Recruits Cannon Cart
The Log
Bomber Cannon Goblin Gang Royal Recruits Cannon Cart
Earthquake
Bomber Cannon Goblin Gang
Arrows
Bomber Goblin Gang Royal Recruits
Royal Delivery
Bomber Goblin Gang Royal Recruits Cannon Cart
Fireball
Bomber Cannon Goblin Gang Cannon Cart
Poison
Bomber Cannon Goblin Gang Royal Recruits
Lightning
Cannon Cannon Cart Goblinstein
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Cannon Goblin Gang Cannon Cart Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Cannon

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits Cannon Cart
Arrows
Cannon Cart
Cannon
Goblin Gang
Royal Recruits Cannon Cart
Royal Recruits
Bomber Goblin Gang Cannon Cart
Cannon Cart
The Log Bomber Arrows Goblin Gang Royal Recruits
The Log
Cannon Cart
Goblinstein

Defense Synergies 1 11

Bomber
Cannon Royal Recruits The Log
Arrows
Cannon Cannon Cart
Cannon
The Log Bomber Arrows Goblin Gang Royal Recruits
Goblin Gang
Cannon Royal Recruits Cannon Cart The Log
Royal Recruits
Bomber Cannon Goblin Gang The Log
Cannon Cart
Arrows Goblin Gang
The Log
Cannon Bomber Goblin Gang Royal Recruits
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Bomber Cannon Royal Recruits The Log
Cannon Goblin Gang Royal Recruits Cannon Cart The Log
Cannon Goblin Gang Bomber Royal Recruits Cannon Cart
Cannon Royal Recruits Goblin Gang Cannon Cart
Bomber Arrows Royal Recruits The Log
Arrows Goblin Gang The Log Bomber Cannon Cannon Cart
Arrows Cannon Goblin Gang
Arrows Cannon Royal Recruits Cannon Cart The Log
Cannon Goblin Gang Royal Recruits
Goblin Gang Bomber Cannon Royal Recruits Cannon Cart
Goblin Gang Bomber Arrows Cannon Royal Recruits Cannon Cart The Log
Arrows Goblin Gang
Cannon Royal Recruits Bomber Goblin Gang Cannon Cart The Log
Bomber Arrows Cannon Goblin Gang Royal Recruits Cannon Cart The Log
Royal Recruits Cannon Goblin Gang Cannon Cart
Cannon Goblin Gang Royal Recruits The Log
Bomber Arrows Cannon Goblin Gang Royal Recruits Cannon Cart
Arrows Cannon Bomber Goblin Gang Royal Recruits Cannon Cart The Log
Arrows The Log Bomber Cannon Royal Recruits Cannon Cart
Cannon Royal Recruits Cannon Cart
Bomber Goblin Gang Royal Recruits Arrows Cannon Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Cannon Cart
Bomber Arrows Goblin Gang Cannon Cart The Log
Goblin Gang Royal Recruits Cannon Cart The Log
Goblin Gang Royal Recruits Cannon Cart The Log
Royal Recruits Cannon Goblin Gang Cannon Cart
Arrows Goblin Gang
Goblin Gang Royal Recruits Cannon Cart
Royal Recruits Cannon Cart
Royal Recruits Cannon Cart The Log
Royal Recruits Cannon Goblin Gang
Royal Recruits Cannon Cart
Royal Recruits Arrows The Log
Royal Recruits Cannon Cart Cannon Goblin Gang
Royal Recruits Bomber Cannon Cannon Cart
Goblin Gang Royal Recruits Bomber Cannon Cart The Log
Arrows Bomber Cannon Royal Recruits Cannon Cart The Log
Bomber Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits The Log
Arrows The Log
Arrows Cannon Cart The Log
Cannon Cart Arrows Royal Recruits The Log
Bomber Arrows The Log
Arrows
Bomber Arrows The Log
Arrows The Log
Arrows The Log
Goblin Gang
Arrows Royal Recruits Cannon Cart The Log
Arrows
Cannon Cart The Log
Arrows Cannon Cart
Arrows Cannon Cart The Log
Bomber Arrows Cannon Cart The Log
Arrows Royal Recruits Cannon Cart The Log
Arrows
Bomber
Bomber Arrows The Log
Bomber Arrows The Log
The Log
Arrows
The Log
Arrows Royal Recruits Cannon Cart The Log
Arrows The Log Bomber
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Bomber Arrows The Log
Arrows
Arrows The Log
Goblin Gang Royal Recruits Cannon Cart
Arrows
Arrows The Log
Goblin Gang Cannon Cart
Arrows The Log Bomber
Arrows
Royal Recruits Cannon Cart
Goblin Gang Royal Recruits The Log
Royal Recruits Cannon Cart The Log
Cannon Cart

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