My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber P.E.K.K.A Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Fisherman
Giant Snowball
Bomber Cannon Guards Fisherman
Zap
Bomber Cannon Guards Fisherman
Barbarian Barrel
Bomber Cannon Guards
The Log
Bomber Cannon Guards Fisherman
Earthquake
Bomber Cannon Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Guards P.E.K.K.A Fisherman
Fireball
Bomber Cannon Fisherman
Poison
Bomber Cannon Guards Fisherman
Lightning
Cannon Fisherman Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Cannon Guards Fisherman Goblinstein Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Cannon Guards

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A
Arrows
P.E.K.K.A Lightning
Cannon
Guards
Lightning
Arrows
P.E.K.K.A
Arrows Goblinstein Bomber Fisherman
Fisherman
P.E.K.K.A
Goblinstein
P.E.K.K.A

Defense Synergies 2 9

Bomber
Cannon Guards P.E.K.K.A Fisherman
Arrows
Cannon Lightning P.E.K.K.A
Cannon
Bomber Arrows Guards
Guards
Fisherman Bomber Cannon
Lightning
Arrows
P.E.K.K.A
Goblinstein Bomber Arrows Fisherman
Fisherman
Guards Bomber P.E.K.K.A
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Cannon
P.E.K.K.A Cannon Fisherman
Cannon P.E.K.K.A Fisherman Bomber Lightning
Cannon P.E.K.K.A Guards Fisherman
Lightning Bomber Arrows P.E.K.K.A
Arrows Bomber Cannon Guards
Lightning Arrows Cannon
Lightning Arrows Cannon P.E.K.K.A
Cannon P.E.K.K.A Fisherman
Guards Bomber Cannon Fisherman
Guards Bomber Arrows Cannon Fisherman
Arrows
Cannon P.E.K.K.A Bomber Guards Lightning
Bomber Arrows Cannon Guards P.E.K.K.A
P.E.K.K.A Cannon
Cannon Lightning P.E.K.K.A Fisherman Goblinstein
Bomber Arrows Cannon P.E.K.K.A Fisherman
Arrows Cannon Bomber Guards Fisherman
Arrows Bomber Cannon Guards Fisherman
P.E.K.K.A Cannon Fisherman
Bomber Arrows Cannon Guards P.E.K.K.A Fisherman
P.E.K.K.A Cannon Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Fisherman
Bomber Arrows Lightning Fisherman
Guards P.E.K.K.A Lightning Fisherman
Guards Lightning P.E.K.K.A Fisherman
P.E.K.K.A Cannon Guards Fisherman
Arrows Goblinstein
Guards P.E.K.K.A Lightning
P.E.K.K.A Fisherman
Lightning P.E.K.K.A Goblinstein
P.E.K.K.A Cannon Guards
P.E.K.K.A Guards
Lightning P.E.K.K.A Arrows Guards
Lightning P.E.K.K.A Cannon Guards
Bomber Cannon
Guards Bomber Lightning P.E.K.K.A Fisherman Goblinstein
Arrows Bomber Cannon P.E.K.K.A
Bomber Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards
Arrows Fisherman
Lightning Arrows
Lightning Arrows Guards
Bomber Arrows Goblinstein
Arrows Goblinstein
Bomber Arrows
Arrows Lightning
Arrows Lightning Fisherman
Lightning Guards Fisherman
Lightning Arrows Fisherman
Lightning Arrows
Lightning Fisherman
Lightning Arrows Fisherman
Lightning Arrows Fisherman
Lightning Bomber Arrows
Lightning Arrows
Lightning Arrows
Bomber Lightning Fisherman
Lightning Bomber Arrows Fisherman
Lightning Bomber Arrows
Lightning
Lightning Arrows
Lightning Fisherman
Lightning Arrows
Arrows Bomber Goblinstein
Fisherman
Arrows Lightning Fisherman
Lightning Arrows Fisherman
Lightning Arrows Fisherman
Lightning Arrows
Lightning Guards Goblinstein
Lightning
Lightning Bomber Arrows
Lightning Arrows
P.E.K.K.A
Arrows Lightning
Lightning Guards Goblinstein
Lightning Arrows
Arrows
Lightning
Arrows Bomber Lightning
Lightning Arrows
P.E.K.K.A
Guards Lightning
Lightning
Lightning
P.E.K.K.A
Lightning
Fisherman

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