My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Goblin Barrel
Giant Snowball
Bomber Cannon Hog Rider Goblin Barrel Baby Dragon Witch
Zap
Bomber Cannon Goblin Barrel Witch
Barbarian Barrel
Bomber Cannon Valkyrie Goblin Barrel Witch
The Log
Bomber Cannon Hog Rider Goblin Barrel Witch
Earthquake
Bomber Cannon Hog Rider Goblin Barrel Witch
Arrows
Bomber Goblin Barrel Witch
Royal Delivery
Bomber Valkyrie Hog Rider Goblin Barrel Baby Dragon Witch
Fireball
Bomber Cannon Hog Rider Goblin Barrel Baby Dragon Witch
Poison
Bomber Cannon Witch
Lightning
Cannon Valkyrie Baby Dragon Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Cannon Goblin Barrel Valkyrie Hog Rider Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Cannon Goblin Barrel

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Hog Rider Baby Dragon
Arrows
Hog Rider Goblin Barrel
Cannon
Valkyrie
Hog Rider Goblin Barrel Bomber Baby Dragon Witch
Hog Rider
Arrows Valkyrie Bomber Goblin Barrel Baby Dragon Witch
Goblin Barrel
Valkyrie Arrows Hog Rider Baby Dragon
Baby Dragon
Bomber Valkyrie Hog Rider Goblin Barrel Witch
Witch
Valkyrie Hog Rider Baby Dragon

Defense Synergies 0 10

Bomber
Cannon Valkyrie
Arrows
Cannon Valkyrie
Cannon
Bomber Arrows Valkyrie Baby Dragon Witch
Valkyrie
Bomber Arrows Cannon Baby Dragon Witch
Hog Rider
Goblin Barrel
Baby Dragon
Cannon Valkyrie Witch
Witch
Cannon Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Valkyrie Baby Dragon
Cannon Valkyrie Witch
Cannon Witch Bomber Valkyrie
Cannon Witch Valkyrie
Bomber Arrows Valkyrie
Arrows Bomber Cannon Valkyrie Baby Dragon
Arrows Cannon Baby Dragon Witch
Arrows Cannon Valkyrie Baby Dragon
Cannon Witch
Bomber Cannon Valkyrie
Valkyrie Witch Bomber Arrows Cannon Baby Dragon
Arrows Baby Dragon Witch
Cannon Bomber Valkyrie Witch
Bomber Valkyrie Arrows Cannon Baby Dragon Witch
Cannon
Cannon
Bomber Arrows Cannon Valkyrie Witch
Arrows Cannon Valkyrie Bomber Baby Dragon Witch
Arrows Valkyrie Baby Dragon Witch Bomber Cannon
Cannon
Bomber Valkyrie Arrows Cannon Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Bomber Arrows Valkyrie Baby Dragon
Valkyrie Witch
Valkyrie
Cannon Valkyrie Witch
Arrows Baby Dragon Witch
Valkyrie Witch
Valkyrie
Valkyrie Baby Dragon Witch
Witch Cannon
Valkyrie Witch
Arrows Valkyrie
Cannon Valkyrie Witch
Bomber Cannon Valkyrie Baby Dragon Witch
Witch Bomber Valkyrie Baby Dragon
Arrows Valkyrie Bomber Cannon Baby Dragon Witch
Bomber Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Bomber Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Witch
Bomber Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Arrows Valkyrie
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Bomber Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Bomber
Bomber Arrows Baby Dragon
Bomber Arrows Valkyrie Baby Dragon Witch
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Bomber Valkyrie Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows Baby Dragon Witch
Witch
Bomber Arrows
Arrows
Arrows
Witch
Arrows Baby Dragon Witch
Arrows
Valkyrie Baby Dragon
Arrows Bomber Baby Dragon
Arrows
Baby Dragon Witch
Witch
Baby Dragon Witch

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