My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Dart Goblin
Zap
Bomber Dart Goblin Inferno Tower
Barbarian Barrel
Bomber Dart Goblin Valkyrie Inferno Tower
The Log
Bomber Dart Goblin
Earthquake
Bomber Inferno Tower
Arrows
Bomber Dart Goblin
Royal Delivery
Bomber Dart Goblin Valkyrie P.E.K.K.A
Fireball
Bomber Dart Goblin Inferno Tower
Poison
Bomber Dart Goblin Inferno Tower
Lightning
Valkyrie Inferno Tower Goblinstein
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Dart Goblin Valkyrie Inferno Tower Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Dart Goblin

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie P.E.K.K.A
Arrows
P.E.K.K.A
Dart Goblin
Valkyrie P.E.K.K.A The Log
Valkyrie
Dart Goblin Bomber P.E.K.K.A
Inferno Tower
P.E.K.K.A
Arrows Bomber Dart Goblin Valkyrie The Log
The Log
Dart Goblin P.E.K.K.A
Goblinstein

Defense Synergies 2 13

Bomber
Valkyrie P.E.K.K.A The Log
Arrows
Valkyrie Inferno Tower P.E.K.K.A
Dart Goblin
Valkyrie Inferno Tower P.E.K.K.A The Log
Valkyrie
Bomber Arrows Dart Goblin Inferno Tower P.E.K.K.A The Log
Inferno Tower
The Log Arrows Dart Goblin Valkyrie
P.E.K.K.A
The Log Bomber Arrows Dart Goblin Valkyrie
The Log
Inferno Tower P.E.K.K.A Bomber Dart Goblin Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin Valkyrie Inferno Tower The Log
Inferno Tower P.E.K.K.A Dart Goblin Valkyrie The Log
Inferno Tower P.E.K.K.A Bomber Dart Goblin Valkyrie
Inferno Tower P.E.K.K.A Dart Goblin Valkyrie
Bomber Arrows Valkyrie P.E.K.K.A The Log
Arrows The Log Bomber Dart Goblin Valkyrie
Dart Goblin Inferno Tower Arrows
Arrows Dart Goblin Valkyrie Inferno Tower P.E.K.K.A The Log
Inferno Tower P.E.K.K.A
Bomber Dart Goblin Valkyrie Inferno Tower
Dart Goblin Valkyrie Bomber Arrows The Log
Arrows Inferno Tower Dart Goblin
Inferno Tower P.E.K.K.A Bomber Valkyrie The Log
Bomber Valkyrie Arrows Dart Goblin P.E.K.K.A The Log
Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A The Log
Bomber Arrows Valkyrie Inferno Tower P.E.K.K.A
Arrows Valkyrie Bomber Dart Goblin The Log
Arrows Valkyrie The Log Bomber Dart Goblin
P.E.K.K.A Dart Goblin Inferno Tower
Bomber Valkyrie Arrows Dart Goblin P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower P.E.K.K.A
Bomber Arrows Valkyrie The Log
P.E.K.K.A Valkyrie Inferno Tower The Log
Valkyrie P.E.K.K.A Inferno Tower The Log
Inferno Tower P.E.K.K.A Valkyrie
Arrows Dart Goblin
P.E.K.K.A Dart Goblin Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Inferno Tower The Log
Inferno Tower P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Valkyrie Inferno Tower
P.E.K.K.A Arrows Valkyrie The Log
P.E.K.K.A Valkyrie Inferno Tower
Bomber Dart Goblin Valkyrie
Inferno Tower Bomber Dart Goblin Valkyrie P.E.K.K.A The Log
Arrows Valkyrie Bomber Dart Goblin Inferno Tower P.E.K.K.A The Log
Bomber Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Valkyrie The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Valkyrie The Log
Bomber Arrows Valkyrie The Log
Arrows Dart Goblin
Bomber Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Arrows Dart Goblin Valkyrie The Log
Arrows Dart Goblin
Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Bomber Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows
Bomber
Bomber Arrows Dart Goblin The Log
Bomber Arrows Dart Goblin Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Bomber Valkyrie
Arrows The Log Dart Goblin
Arrows The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin
Bomber Arrows Dart Goblin The Log
Arrows
P.E.K.K.A
Arrows The Log
Dart Goblin
Arrows Dart Goblin
Arrows The Log
Dart Goblin Valkyrie
Arrows The Log Bomber Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
P.E.K.K.A
Dart Goblin

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