My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Cage Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Drill Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Goblin Drill
Giant Snowball
Bomber Hog Rider Goblin Drill
Zap
Bomber Goblin Drill
Barbarian Barrel
Bomber Goblin Cage Wizard Goblin Drill Royal Ghost
The Log
Bomber Goblin Cage Hog Rider Goblin Drill
Earthquake
Bomber Goblin Cage Hog Rider Goblin Drill
Arrows
Bomber Goblin Drill
Royal Delivery
Bomber Goblin Cage Hog Rider Wizard Goblin Drill Royal Ghost
Fireball
Bomber Goblin Cage Hog Rider Wizard Goblin Drill
Poison
Bomber Goblin Cage Wizard Goblin Drill
Lightning
Goblin Cage Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Earthquake Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Drill Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Earthquake Royal Ghost Goblin Cage Hog Rider Goblin Drill Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Earthquake Royal Ghost

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Cage Hog Rider Goblin Drill
Arrows
Hog Rider Earthquake Goblin Drill
Earthquake
Hog Rider Arrows
Goblin Cage
Bomber Hog Rider Royal Ghost
Hog Rider
Arrows Earthquake Bomber Goblin Cage Wizard
Wizard
Hog Rider Royal Ghost
Goblin Drill
Bomber Arrows Royal Ghost
Royal Ghost
Goblin Cage Wizard Goblin Drill

Defense Synergies 0 6

Bomber
Goblin Cage Goblin Drill Royal Ghost
Arrows
Earthquake
Goblin Cage
Goblin Cage
Bomber Earthquake Wizard
Hog Rider
Wizard
Goblin Cage Royal Ghost
Goblin Drill
Bomber
Royal Ghost
Bomber Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Goblin Cage Wizard
Goblin Cage Goblin Drill
Goblin Cage Bomber Goblin Drill
Goblin Cage Goblin Drill
Bomber Arrows Earthquake Goblin Cage
Arrows Bomber Earthquake Royal Ghost
Arrows Goblin Cage Wizard
Earthquake Arrows Goblin Cage
Goblin Cage Goblin Drill
Bomber Royal Ghost
Bomber Arrows Earthquake Wizard Goblin Drill Royal Ghost
Arrows Wizard
Goblin Cage Goblin Drill Bomber Earthquake Wizard
Bomber Wizard Arrows Earthquake Goblin Cage Goblin Drill Royal Ghost
Goblin Cage Goblin Drill
Goblin Cage Goblin Drill
Wizard Bomber Arrows Goblin Cage Goblin Drill
Arrows Goblin Cage Bomber Wizard Goblin Drill Royal Ghost
Arrows Earthquake Goblin Cage Wizard Goblin Drill Bomber Royal Ghost
Goblin Cage Goblin Drill
Bomber Wizard Royal Ghost Arrows Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Royal Ghost
Bomber Arrows Wizard Royal Ghost
Goblin Cage
Goblin Cage
Goblin Cage Goblin Drill
Arrows Wizard
Goblin Cage
Goblin Cage
Goblin Cage
Goblin Cage Goblin Drill
Goblin Cage
Arrows Goblin Cage
Goblin Cage Wizard
Wizard Bomber Goblin Cage
Bomber Goblin Cage Goblin Drill
Arrows Bomber Earthquake Goblin Cage Wizard Royal Ghost
Bomber Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Goblin Drill Royal Ghost
Arrows Royal Ghost
Earthquake Arrows Goblin Drill
Earthquake Arrows
Bomber Wizard Arrows Earthquake
Arrows Wizard
Bomber Arrows Earthquake Wizard
Arrows Earthquake Wizard
Arrows Wizard
Arrows Earthquake Wizard
Arrows Wizard
Earthquake
Earthquake Arrows
Earthquake Arrows
Earthquake Bomber Arrows Wizard Goblin Drill
Earthquake Arrows Wizard
Arrows Earthquake
Bomber
Bomber Arrows Earthquake Wizard
Bomber Arrows Earthquake Wizard
Earthquake
Arrows Wizard
Earthquake Arrows Goblin Drill
Arrows Earthquake Bomber Wizard
Arrows Earthquake Wizard Royal Ghost
Arrows Wizard
Arrows
Arrows Wizard
Wizard
Bomber Arrows Earthquake Wizard
Arrows
Arrows Earthquake Wizard
Earthquake
Arrows Wizard
Arrows
Wizard
Arrows Bomber Earthquake Wizard
Arrows
Royal Ghost
Wizard

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