My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Goblin Barrel
Giant Snowball
Bomber Goblin Barrel Electro Dragon
Zap
Bomber Goblin Barrel
Barbarian Barrel
Bomber Elixir Golem Goblin Barrel
The Log
Bomber Elixir Golem Goblin Barrel
Earthquake
Bomber Elixir Golem Goblin Barrel
Arrows
Bomber Goblin Barrel
Royal Delivery
Bomber Elixir Golem Goblin Barrel Electro Dragon P.E.K.K.A
Fireball
Bomber Elixir Golem Goblin Barrel Electro Dragon
Poison
Bomber Elixir Golem Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rage Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Elixir Golem Goblin Barrel Tornado Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Elixir Golem

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem P.E.K.K.A
Arrows
P.E.K.K.A Elixir Golem Goblin Barrel
Elixir Golem
Rage Bomber Arrows Goblin Barrel Tornado Electro Dragon
Rage
Elixir Golem Electro Dragon
Goblin Barrel
Arrows Elixir Golem P.E.K.K.A
Tornado
P.E.K.K.A Elixir Golem Electro Dragon
Electro Dragon
Elixir Golem Rage Tornado P.E.K.K.A
P.E.K.K.A
Arrows Tornado Bomber Goblin Barrel Electro Dragon

Defense Synergies 1 5

Bomber
Tornado P.E.K.K.A
Arrows
Tornado P.E.K.K.A
Elixir Golem
Rage
Goblin Barrel
Tornado
P.E.K.K.A Bomber Arrows Electro Dragon
Electro Dragon
Tornado
P.E.K.K.A
Tornado Bomber Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Dragon
P.E.K.K.A Electro Dragon
Tornado P.E.K.K.A Bomber Electro Dragon
P.E.K.K.A Electro Dragon
Bomber Arrows Tornado P.E.K.K.A
Arrows Tornado Bomber Electro Dragon
Tornado Arrows Electro Dragon
Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A Tornado
Tornado Bomber
Bomber Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
P.E.K.K.A Bomber Electro Dragon
Bomber Arrows Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A
Tornado P.E.K.K.A
Bomber Arrows Tornado Electro Dragon P.E.K.K.A
Arrows Bomber Tornado Electro Dragon
Arrows Tornado Bomber Electro Dragon
P.E.K.K.A Tornado
Bomber Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Bomber Arrows Electro Dragon
P.E.K.K.A Electro Dragon
P.E.K.K.A Tornado
P.E.K.K.A
Arrows Tornado Electro Dragon
P.E.K.K.A
P.E.K.K.A
Electro Dragon P.E.K.K.A Tornado
P.E.K.K.A
P.E.K.K.A Electro Dragon
P.E.K.K.A Arrows Tornado
P.E.K.K.A
Bomber Electro Dragon
Electro Dragon Bomber Tornado P.E.K.K.A
Arrows Bomber Electro Dragon P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Bomber Arrows
Arrows Tornado Electro Dragon
Bomber Arrows Tornado
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Bomber Arrows Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Bomber
Bomber Arrows Electro Dragon
Bomber Arrows Tornado Electro Dragon
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Tornado Bomber Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon
Electro Dragon
Bomber Arrows Electro Dragon
Arrows Electro Dragon
P.E.K.K.A
Arrows
Electro Dragon
Arrows Tornado Electro Dragon
Arrows
Electro Dragon
Arrows Bomber Electro Dragon
Arrows Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Tornado
P.E.K.K.A
Electro Dragon

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