My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Witch P.E.K.K.A Princess Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem
Giant Snowball
Bomber Witch Princess
Zap
Bomber Witch Princess
Barbarian Barrel
Bomber Elixir Golem Witch Princess
The Log
Bomber Elixir Golem Witch Princess
Earthquake
Bomber Elixir Golem Witch
Arrows
Bomber Witch Princess
Royal Delivery
Bomber Elixir Golem Witch P.E.K.K.A Princess
Fireball
Bomber Elixir Golem Witch Princess
Poison
Bomber Elixir Golem Witch Princess
Lightning
Witch Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Elixir Golem Princess Witch Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Elixir Golem Princess

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem P.E.K.K.A Mega Knight
Arrows
P.E.K.K.A Elixir Golem Mega Knight
Elixir Golem
Bomber Arrows Witch
Witch
Elixir Golem P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Goblinstein Bomber Witch Princess
Princess
P.E.K.K.A Mega Knight
Mega Knight
Bomber Arrows Witch Princess
Goblinstein
P.E.K.K.A

Defense Synergies 2 5

Bomber
P.E.K.K.A
Arrows
Mega Knight P.E.K.K.A
Elixir Golem
Witch
Mega Knight
P.E.K.K.A
Goblinstein Bomber Arrows Princess
Princess
P.E.K.K.A Mega Knight
Mega Knight
Arrows Witch Princess
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
P.E.K.K.A Witch Mega Knight
Witch P.E.K.K.A Mega Knight Bomber
Witch P.E.K.K.A Mega Knight
Bomber Arrows P.E.K.K.A Princess Mega Knight
Arrows Bomber Mega Knight
Arrows Witch Princess
Arrows P.E.K.K.A Mega Knight
Witch P.E.K.K.A Princess
Bomber Mega Knight
Witch Bomber Arrows Princess Mega Knight
Arrows Witch Princess
P.E.K.K.A Mega Knight Bomber Witch
Bomber Mega Knight Arrows Witch P.E.K.K.A Princess
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Goblinstein
Mega Knight Bomber Arrows Witch P.E.K.K.A
Arrows Mega Knight Bomber Witch
Arrows Witch Bomber Princess Mega Knight
P.E.K.K.A
Bomber Mega Knight Arrows Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch P.E.K.K.A
Bomber Arrows Mega Knight
P.E.K.K.A Mega Knight Witch
P.E.K.K.A Mega Knight
P.E.K.K.A Witch Mega Knight
Arrows Goblinstein Witch Princess
P.E.K.K.A Witch
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Goblinstein Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Witch
P.E.K.K.A Mega Knight Arrows
P.E.K.K.A Mega Knight Witch
Bomber Witch Princess Mega Knight
Witch Bomber P.E.K.K.A Goblinstein
Arrows Mega Knight Bomber Witch P.E.K.K.A Princess
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows
Arrows
Bomber Arrows Mega Knight Goblinstein
Arrows Goblinstein Witch Princess
Bomber Arrows Witch Princess
Arrows Princess
Arrows
Arrows Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Bomber Arrows Witch Princess
Arrows Princess Mega Knight
Arrows
Bomber
Bomber Arrows Princess Mega Knight
Bomber Arrows Witch Princess Mega Knight
Mega Knight
Arrows Princess
Arrows
Arrows Bomber Witch Princess Mega Knight Goblinstein
Witch
Arrows Witch Princess
Arrows Witch Princess Mega Knight
Arrows
Arrows Witch Princess
Witch Goblinstein
Bomber Arrows Mega Knight
Arrows Princess
P.E.K.K.A Mega Knight
Arrows Princess
Witch Princess Goblinstein
Arrows Witch Princess
Arrows
Princess Mega Knight
Arrows Bomber Princess
Arrows
P.E.K.K.A Mega Knight
Witch Princess
Witch Princess
Witch Princess Mega Knight
P.E.K.K.A
Mega Knight

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