My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Flying Machine P.E.K.K.A Fisherman Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Fisherman Ram Rider
Giant Snowball
Bomber Flying Machine Guards Fisherman Ram Rider
Zap
Bomber Flying Machine Guards Fisherman Ram Rider
Barbarian Barrel
Bomber Guards
The Log
Bomber Guards Fisherman Ram Rider
Earthquake
Bomber Guards
Arrows
Bomber Flying Machine Guards
Royal Delivery
Bomber Flying Machine Guards P.E.K.K.A Fisherman Ram Rider
Fireball
Bomber Flying Machine Fisherman Ram Rider
Poison
Bomber Flying Machine Guards Fisherman
Lightning
Fisherman Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Guards Fisherman Fireball Flying Machine Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Guards Fisherman

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A Ram Rider
Arrows
Fireball P.E.K.K.A Ram Rider
Fireball
Arrows Ram Rider
Flying Machine
P.E.K.K.A Ram Rider
Guards
Ram Rider
P.E.K.K.A
Arrows Bomber Flying Machine Fisherman Ram Rider
Fisherman
P.E.K.K.A Ram Rider
Ram Rider
Bomber Arrows Fireball Flying Machine Guards P.E.K.K.A Fisherman

Defense Synergies 1 11

Bomber
Guards P.E.K.K.A Fisherman
Arrows
Fireball P.E.K.K.A
Fireball
Arrows Ram Rider
Flying Machine
Guards P.E.K.K.A Fisherman
Guards
Fisherman Bomber Flying Machine
P.E.K.K.A
Bomber Arrows Flying Machine Fisherman
Fisherman
Guards Bomber Flying Machine P.E.K.K.A Ram Rider
Ram Rider
Fireball Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Flying Machine Ram Rider
P.E.K.K.A Flying Machine Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider Bomber
P.E.K.K.A Guards Fisherman Ram Rider
Bomber Arrows Fireball P.E.K.K.A
Arrows Fireball Bomber Flying Machine Guards
Ram Rider Arrows Fireball Flying Machine
Arrows Fireball Flying Machine P.E.K.K.A Ram Rider
P.E.K.K.A Fisherman
Guards Bomber Fisherman
Guards Bomber Arrows Fireball Flying Machine Fisherman Ram Rider
Arrows Fireball Flying Machine Ram Rider
P.E.K.K.A Bomber Fireball Flying Machine Guards Ram Rider
Bomber Fireball Arrows Guards P.E.K.K.A
P.E.K.K.A Ram Rider
Fireball P.E.K.K.A Fisherman Ram Rider
Bomber Arrows Fireball P.E.K.K.A Fisherman
Arrows Fireball Bomber Flying Machine Guards Fisherman Ram Rider
Arrows Bomber Fireball Flying Machine Guards Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider
Bomber Arrows Fireball Flying Machine Guards P.E.K.K.A Fisherman
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball P.E.K.K.A Fisherman
Fireball Bomber Arrows Flying Machine Fisherman
Guards P.E.K.K.A Fisherman Ram Rider
Guards P.E.K.K.A Fireball Fisherman Ram Rider
P.E.K.K.A Guards Fisherman Ram Rider
Arrows Fireball Flying Machine Ram Rider
Guards P.E.K.K.A Fireball Flying Machine Ram Rider
P.E.K.K.A Fisherman
P.E.K.K.A Fireball Flying Machine
P.E.K.K.A Guards
P.E.K.K.A Flying Machine Guards
P.E.K.K.A Arrows Fireball Guards
P.E.K.K.A Fireball Guards Ram Rider
Bomber Fireball Flying Machine
Guards Bomber Fireball Flying Machine P.E.K.K.A Fisherman
Arrows Bomber Fireball Flying Machine P.E.K.K.A
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Flying Machine Guards
Arrows Fireball Flying Machine Fisherman Ram Rider
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine Guards
Bomber Fireball Arrows
Arrows Fireball Flying Machine Ram Rider
Bomber Arrows Flying Machine
Arrows Fireball Flying Machine Ram Rider
Arrows Fireball Flying Machine Fisherman Ram Rider
Fireball Guards Fisherman
Arrows Fireball Flying Machine Fisherman Ram Rider
Fireball Arrows Flying Machine
Flying Machine Fireball Fisherman
Arrows Fireball Flying Machine Fisherman
Arrows Fireball Flying Machine Fisherman
Bomber Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball
Bomber Fisherman
Bomber Arrows Fireball Flying Machine Fisherman
Bomber Arrows Fireball Flying Machine
Fireball
Arrows Fireball
Fisherman
Arrows Fireball Flying Machine
Arrows Bomber Fireball
Fisherman
Arrows Fireball Flying Machine Fisherman Ram Rider
Fireball Arrows Flying Machine Fisherman Ram Rider
Fireball Arrows Fisherman
Arrows Fireball Flying Machine
Fireball Flying Machine Guards
Fireball
Bomber Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Fireball Flying Machine Guards
Fireball Arrows Flying Machine Ram Rider
Arrows Fireball
Fireball Flying Machine
Arrows Bomber Fireball Flying Machine
Arrows Fireball
Flying Machine P.E.K.K.A
Fireball Flying Machine Guards
Fireball Flying Machine
Fireball Flying Machine
P.E.K.K.A
Fireball

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