My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Witch Balloon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon
Giant Snowball
Bomber Witch Balloon
Zap
Bomber Witch Balloon
Barbarian Barrel
Bomber Valkyrie Witch
The Log
Bomber Mini P.E.K.K.A Witch
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Mini P.E.K.K.A Valkyrie Witch Balloon
Fireball
Bomber Witch Balloon
Poison
Bomber Witch Balloon
Lightning
Mini P.E.K.K.A Valkyrie Witch Balloon
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Fireball Mini P.E.K.K.A Valkyrie Witch Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Fireball Mini P.E.K.K.A

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Mini P.E.K.K.A Valkyrie
Arrows
Fireball Balloon Golem Mini P.E.K.K.A
Fireball
Arrows Golem
Mini P.E.K.K.A
Bomber Arrows Valkyrie Golem
Valkyrie
Balloon Bomber Mini P.E.K.K.A Witch
Witch
Valkyrie Golem
Balloon
Arrows Valkyrie Golem
Golem
Bomber Arrows Fireball Mini P.E.K.K.A Witch Balloon

Defense Synergies 0 10

Bomber
Mini P.E.K.K.A Valkyrie
Arrows
Fireball Mini P.E.K.K.A Valkyrie
Fireball
Arrows Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bomber Arrows Fireball Valkyrie Witch
Valkyrie
Bomber Arrows Fireball Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Valkyrie
Balloon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Valkyrie
Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Witch Bomber Valkyrie
Mini P.E.K.K.A Witch Valkyrie
Bomber Arrows Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball Bomber Valkyrie
Arrows Fireball Witch
Arrows Fireball Valkyrie
Mini P.E.K.K.A Witch
Bomber Mini P.E.K.K.A Valkyrie
Valkyrie Witch Bomber Arrows Fireball
Arrows Fireball Witch
Mini P.E.K.K.A Bomber Fireball Valkyrie Witch
Bomber Fireball Valkyrie Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Bomber Arrows Fireball Mini P.E.K.K.A Valkyrie Witch
Arrows Fireball Bomber Valkyrie Witch
Arrows Valkyrie Witch Bomber Fireball
Mini P.E.K.K.A
Bomber Valkyrie Arrows Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Witch
Fireball Bomber Arrows Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Fireball
Mini P.E.K.K.A Valkyrie Witch
Arrows Fireball Witch
Mini P.E.K.K.A Fireball Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Witch
Witch
Mini P.E.K.K.A Valkyrie Witch
Arrows Fireball Valkyrie
Mini P.E.K.K.A Fireball Valkyrie Witch
Bomber Fireball Valkyrie Witch
Witch Bomber Fireball Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Bomber Fireball Mini P.E.K.K.A Witch
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Bomber Fireball Arrows Valkyrie
Arrows Fireball Witch
Bomber Arrows Witch
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball Valkyrie
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Bomber Mini P.E.K.K.A
Bomber Arrows Fireball Mini P.E.K.K.A
Bomber Arrows Fireball Valkyrie Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Bomber Fireball Valkyrie Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Mini P.E.K.K.A Valkyrie
Arrows Bomber Fireball
Arrows Fireball
Fireball Witch
Fireball Witch
Fireball Witch
Fireball

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