My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Flying Machine Phoenix Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Phoenix Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Phoenix Lava Hound
Giant Snowball
Bomber Flying Machine Guards Lava Hound
Zap
Bomber Flying Machine Guards Lava Hound
Barbarian Barrel
Bomber Valkyrie Guards
The Log
Bomber Guards
Earthquake
Bomber Guards
Arrows
Bomber Flying Machine Guards Lava Hound
Royal Delivery
Bomber Valkyrie Flying Machine Guards Lava Hound
Fireball
Bomber Flying Machine Lava Hound
Poison
Bomber Flying Machine Guards Phoenix Lava Hound
Lightning
Valkyrie Phoenix
Rocket
Valkyrie Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Guards Fireball Valkyrie Flying Machine Phoenix Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Guards Fireball

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie
Arrows
Fireball Lava Hound Phoenix
Fireball
Arrows Lava Hound
Valkyrie
Bomber Flying Machine
Flying Machine
Lava Hound Valkyrie
Guards
Lava Hound
Phoenix
Arrows
Lava Hound
Arrows Fireball Flying Machine Guards

Defense Synergies 0 8

Bomber
Valkyrie Guards
Arrows
Fireball Valkyrie Phoenix
Fireball
Arrows Valkyrie
Valkyrie
Bomber Arrows Fireball Flying Machine
Flying Machine
Valkyrie Guards
Guards
Bomber Flying Machine
Phoenix
Arrows
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Valkyrie Flying Machine
Valkyrie Flying Machine Phoenix
Bomber Valkyrie
Valkyrie Guards Phoenix
Bomber Arrows Fireball Valkyrie
Arrows Fireball Bomber Valkyrie Flying Machine Guards
Arrows Fireball Flying Machine Phoenix
Arrows Fireball Valkyrie Flying Machine Phoenix
Phoenix
Guards Bomber Valkyrie Phoenix
Valkyrie Guards Bomber Arrows Fireball Flying Machine
Arrows Fireball Flying Machine Phoenix
Bomber Fireball Valkyrie Flying Machine Guards
Bomber Fireball Valkyrie Arrows Guards
Phoenix
Fireball
Bomber Arrows Fireball Valkyrie
Arrows Fireball Valkyrie Bomber Flying Machine Guards
Arrows Valkyrie Bomber Fireball Flying Machine Guards
Phoenix
Bomber Valkyrie Arrows Fireball Flying Machine Guards
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball
Fireball Bomber Arrows Valkyrie Flying Machine Phoenix
Guards Valkyrie
Valkyrie Guards Fireball Phoenix
Valkyrie Guards Phoenix
Arrows Fireball Flying Machine
Guards Fireball Valkyrie Flying Machine Phoenix
Valkyrie Phoenix
Fireball Valkyrie Flying Machine Phoenix
Guards Phoenix
Valkyrie Flying Machine Guards Phoenix
Arrows Fireball Valkyrie Guards Phoenix
Fireball Valkyrie Guards
Bomber Fireball Valkyrie Flying Machine
Guards Phoenix Bomber Fireball Valkyrie Flying Machine
Arrows Valkyrie Bomber Fireball Flying Machine Phoenix
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Flying Machine Guards
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Valkyrie Flying Machine Guards
Bomber Fireball Arrows Valkyrie
Arrows Fireball Flying Machine
Bomber Arrows Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Fireball Guards
Arrows Fireball Valkyrie Flying Machine
Fireball Arrows Flying Machine
Flying Machine Fireball
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Bomber Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball
Bomber
Bomber Arrows Fireball Flying Machine
Bomber Arrows Fireball Valkyrie Flying Machine
Fireball
Arrows Fireball
Arrows Fireball Flying Machine
Arrows Bomber Fireball Valkyrie
Arrows Fireball Flying Machine
Fireball Arrows Flying Machine
Fireball Arrows
Arrows Fireball Flying Machine
Fireball Flying Machine Guards
Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Flying Machine Guards
Fireball Arrows Flying Machine
Arrows Fireball
Fireball Valkyrie Flying Machine
Arrows Bomber Fireball Flying Machine
Arrows Fireball
Flying Machine
Fireball Flying Machine Guards
Fireball Flying Machine
Fireball Flying Machine
Fireball

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