My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Dark Prince Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince
Giant Snowball
Bomber Witch
Zap
Bomber Dark Prince Witch Goblin Giant
Barbarian Barrel
Bomber Valkyrie Wizard Dark Prince Witch
The Log
Bomber Dark Prince Witch
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Valkyrie Wizard Dark Prince Witch
Fireball
Bomber Wizard Witch
Poison
Bomber Wizard Witch
Lightning
Valkyrie Wizard Dark Prince Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Fireball Valkyrie Dark Prince Wizard Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Fireball Valkyrie

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Dark Prince Goblin Giant
Arrows
Fireball Dark Prince Goblin Giant
Fireball
Arrows Goblin Giant Dark Prince
Valkyrie
Bomber Wizard Dark Prince Witch
Wizard
Valkyrie Dark Prince Goblin Giant
Dark Prince
Bomber Arrows Fireball Valkyrie Wizard Witch Goblin Giant
Witch
Valkyrie Dark Prince Goblin Giant
Goblin Giant
Fireball Bomber Arrows Wizard Dark Prince Witch

Defense Synergies 1 11

Bomber
Valkyrie Dark Prince
Arrows
Fireball Valkyrie Dark Prince
Fireball
Goblin Giant Arrows Valkyrie Dark Prince
Valkyrie
Bomber Arrows Fireball Wizard Witch
Wizard
Valkyrie Dark Prince
Dark Prince
Bomber Arrows Fireball Wizard Witch
Witch
Valkyrie Dark Prince
Goblin Giant
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Valkyrie Wizard Goblin Giant
Valkyrie Dark Prince Witch
Witch Bomber Valkyrie Dark Prince
Witch Valkyrie Dark Prince
Bomber Arrows Fireball Valkyrie Dark Prince
Arrows Fireball Bomber Valkyrie Dark Prince
Arrows Fireball Wizard Witch
Arrows Fireball Valkyrie Goblin Giant
Witch
Bomber Valkyrie Dark Prince
Valkyrie Witch Bomber Arrows Fireball Wizard Dark Prince Goblin Giant
Arrows Fireball Wizard Witch
Bomber Fireball Valkyrie Wizard Dark Prince Witch
Bomber Fireball Valkyrie Wizard Arrows Dark Prince Witch
Fireball
Wizard Bomber Arrows Fireball Valkyrie Dark Prince Witch
Arrows Fireball Valkyrie Bomber Wizard Dark Prince Witch
Arrows Valkyrie Wizard Witch Bomber Fireball Dark Prince
Bomber Valkyrie Wizard Dark Prince Arrows Fireball Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Dark Prince Witch
Fireball Bomber Arrows Valkyrie Wizard
Valkyrie Dark Prince Witch Goblin Giant
Valkyrie Dark Prince Fireball Goblin Giant
Valkyrie Dark Prince Witch Goblin Giant
Arrows Fireball Wizard Witch Goblin Giant
Dark Prince Fireball Valkyrie Witch Goblin Giant
Valkyrie Dark Prince Goblin Giant
Fireball Valkyrie Dark Prince Witch
Witch Goblin Giant
Valkyrie Dark Prince Witch
Arrows Fireball Valkyrie Dark Prince Goblin Giant
Dark Prince Fireball Valkyrie Wizard Witch Goblin Giant
Wizard Bomber Fireball Valkyrie Witch
Witch Bomber Fireball Valkyrie Dark Prince Goblin Giant
Arrows Valkyrie Bomber Fireball Wizard Dark Prince Witch
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball Goblin Giant
Arrows Fireball Valkyrie Dark Prince
Bomber Fireball Wizard Arrows Valkyrie Dark Prince
Arrows Fireball Wizard Witch Goblin Giant
Bomber Arrows Wizard Witch
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Valkyrie Wizard Dark Prince
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball Wizard Witch
Arrows Fireball Wizard
Arrows Fireball
Bomber
Bomber Arrows Fireball Wizard Dark Prince
Bomber Arrows Fireball Valkyrie Wizard Witch
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Bomber Fireball Valkyrie Wizard Dark Prince Witch
Witch
Arrows Fireball Wizard Witch
Fireball Arrows Wizard Witch
Fireball Arrows
Arrows Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Bomber Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Fireball Dark Prince Witch
Fireball Arrows Wizard Witch
Arrows Fireball
Fireball Valkyrie Wizard Dark Prince
Arrows Bomber Fireball Wizard
Arrows Fireball
Dark Prince
Fireball Witch
Fireball Witch
Fireball Dark Prince Witch Goblin Giant
Fireball Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: