My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Goblin Demolisher Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Demolisher Goblin Barrel
Giant Snowball
Bomber Goblin Barrel
Zap
Bomber Firecracker Goblin Barrel Goblin Giant
Barbarian Barrel
Bomber Firecracker Bomb Tower Goblin Barrel
The Log
Bomber Firecracker Goblin Demolisher Goblin Barrel
Earthquake
Bomber Firecracker Bomb Tower Goblin Barrel
Arrows
Bomber Firecracker Goblin Barrel
Royal Delivery
Bomber Firecracker Goblin Demolisher Goblin Barrel
Fireball
Bomber Firecracker Bomb Tower Goblin Barrel
Poison
Bomber Firecracker Bomb Tower
Lightning
Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Bomb Tower Goblin Demolisher Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Firecracker Goblin Barrel Bomb Tower Goblin Demolisher Goblin Machine Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Firecracker Goblin Barrel

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Giant
Arrows
Goblin Barrel Goblin Giant
Firecracker
Goblin Barrel Goblin Giant
Bomb Tower
Goblin Demolisher
Goblin Barrel
Arrows Firecracker Goblin Giant
Goblin Giant
Bomber Arrows Firecracker Goblin Barrel
Goblin Machine

Defense Synergies 0 2

Bomber
Arrows
Bomb Tower
Firecracker
Bomb Tower
Bomb Tower
Arrows Firecracker
Goblin Demolisher
Goblin Barrel
Goblin Giant
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Goblin Giant
Bomb Tower Bomber Firecracker
Bomb Tower Bomber
Bomb Tower Bomber Firecracker
Bomber Arrows Firecracker Bomb Tower
Arrows Bomber Firecracker Bomb Tower
Arrows Firecracker Bomb Tower
Arrows Bomb Tower Goblin Giant
Bomb Tower
Bomber Firecracker
Bomber Arrows Firecracker Bomb Tower Goblin Giant
Arrows Firecracker
Bomb Tower Bomber
Bomber Bomb Tower Arrows Firecracker
Bomb Tower
Bomb Tower
Bomb Tower Bomber Arrows Firecracker
Arrows Bomb Tower Bomber Firecracker
Arrows Bomb Tower Bomber Firecracker
Bomb Tower
Bomber Arrows Firecracker Bomb Tower Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bomber Arrows Firecracker Bomb Tower
Bomb Tower Goblin Giant
Goblin Giant
Goblin Giant
Arrows Firecracker Bomb Tower Goblin Giant
Bomb Tower Goblin Giant
Bomb Tower Goblin Giant
Firecracker Bomb Tower
Goblin Giant
Bomb Tower
Arrows Goblin Giant
Bomb Tower Goblin Giant
Bomber Firecracker Bomb Tower
Bomber Firecracker Bomb Tower Goblin Giant
Arrows Bomber Firecracker Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows Goblin Giant
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker Goblin Giant
Bomber Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker
Arrows
Bomber
Bomber Arrows Firecracker
Bomber Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Bomber
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker
Bomber Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Firecracker
Arrows Bomber Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker Goblin Giant

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