My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Bowler P.E.K.K.A Royal Ghost Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber
Zap
Bomber Firecracker
Barbarian Barrel
Bomber Firecracker Royal Ghost Electro Wizard
The Log
Bomber Firecracker
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Bowler P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Bomber Firecracker Bowler Electro Wizard
Poison
Bomber Firecracker Electro Wizard
Lightning
Bowler Electro Wizard Goblinstein
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Firecracker Royal Ghost Electro Wizard Bowler Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Firecracker Royal Ghost

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A
Arrows
P.E.K.K.A Bowler
Firecracker
Bowler P.E.K.K.A
Bowler
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Bomber Firecracker
Royal Ghost
Electro Wizard
Electro Wizard
P.E.K.K.A Bowler Royal Ghost
Goblinstein

Defense Synergies 0 10

Bomber
P.E.K.K.A Royal Ghost Electro Wizard
Arrows
Bowler P.E.K.K.A
Firecracker
P.E.K.K.A Electro Wizard
Bowler
Arrows Electro Wizard
P.E.K.K.A
Bomber Arrows Firecracker Electro Wizard
Royal Ghost
Bomber Electro Wizard
Electro Wizard
Bomber Firecracker Bowler P.E.K.K.A Royal Ghost
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Firecracker Electro Wizard
P.E.K.K.A Firecracker Electro Wizard
Bowler P.E.K.K.A Bomber Electro Wizard
P.E.K.K.A Firecracker Bowler Electro Wizard
Bomber Arrows Firecracker Bowler P.E.K.K.A
Arrows Bowler Bomber Firecracker Royal Ghost Electro Wizard
Electro Wizard Arrows Firecracker
Bowler Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A
Bomber Firecracker Bowler Royal Ghost Electro Wizard
Electro Wizard Bomber Arrows Firecracker Bowler Royal Ghost
Arrows Firecracker Electro Wizard
Bowler P.E.K.K.A Bomber Electro Wizard
Bomber Bowler Arrows Firecracker P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Bowler P.E.K.K.A Electro Wizard
Bomber Arrows Firecracker Bowler P.E.K.K.A Electro Wizard
Arrows Bomber Firecracker Bowler Royal Ghost Electro Wizard
Arrows Bomber Firecracker Bowler Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Bomber Bowler Royal Ghost Arrows Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Bomber Arrows Firecracker Bowler Royal Ghost
P.E.K.K.A Bowler Electro Wizard
Bowler P.E.K.K.A Electro Wizard
P.E.K.K.A Bowler
Arrows Firecracker Electro Wizard
P.E.K.K.A Bowler Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker
P.E.K.K.A
P.E.K.K.A Bowler
P.E.K.K.A Arrows Bowler Electro Wizard
Bowler P.E.K.K.A
Bomber Firecracker Bowler
Electro Wizard Bomber Firecracker Bowler P.E.K.K.A
Arrows Bowler Bomber Firecracker P.E.K.K.A Royal Ghost Electro Wizard
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Ghost
Arrows Firecracker Bowler Royal Ghost Electro Wizard
Arrows
Arrows Firecracker
Bomber Arrows Firecracker Bowler
Arrows Firecracker
Bomber Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows Firecracker
Bowler Electro Wizard
Firecracker Arrows Bowler Electro Wizard
Arrows Firecracker
Firecracker Bowler
Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows
Bomber
Bomber Arrows Firecracker Bowler Electro Wizard
Bomber Arrows Firecracker Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Firecracker Bomber Bowler
Arrows Firecracker Bowler Royal Ghost Electro Wizard
Arrows Bowler
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Bowler
Bomber Arrows
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker Bowler
Electro Wizard
Arrows Firecracker Electro Wizard
Arrows
Firecracker Bowler Electro Wizard
Arrows Bomber Firecracker Bowler
Arrows
Firecracker P.E.K.K.A
Firecracker Bowler Electro Wizard
Firecracker Electro Wizard
Firecracker Bowler Royal Ghost Electro Wizard
P.E.K.K.A
Firecracker Bowler

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