My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Giant Skeleton Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Skeleton Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Giant Skeleton Miner
Giant Snowball
Bomber Dart Goblin Guards Miner
Zap
Bomber Firecracker Dart Goblin Guards
Barbarian Barrel
Bomber Firecracker Dart Goblin Guards Giant Skeleton
The Log
Bomber Firecracker Dart Goblin Guards Giant Skeleton
Earthquake
Bomber Firecracker Guards
Arrows
Bomber Firecracker Dart Goblin Guards
Royal Delivery
Bomber Firecracker Dart Goblin Guards Giant Skeleton Miner
Fireball
Bomber Firecracker Dart Goblin
Poison
Bomber Firecracker Dart Goblin Guards
Lightning
Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Firecracker Dart Goblin Guards Miner Archer Queen Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Firecracker Dart Goblin

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Skeleton Miner
Arrows
Giant Skeleton Miner
Firecracker
Miner Dart Goblin Giant Skeleton
Dart Goblin
Miner Firecracker Giant Skeleton
Guards
Miner
Giant Skeleton
Bomber Arrows Firecracker Dart Goblin Miner Archer Queen
Miner
Firecracker Dart Goblin Guards Bomber Arrows Giant Skeleton
Archer Queen
Giant Skeleton

Defense Synergies 0 11

Bomber
Guards Miner
Arrows
Giant Skeleton
Firecracker
Dart Goblin Guards Giant Skeleton
Dart Goblin
Firecracker Guards Giant Skeleton Miner
Guards
Bomber Firecracker Dart Goblin Giant Skeleton Archer Queen
Giant Skeleton
Arrows Firecracker Dart Goblin Guards
Miner
Bomber Dart Goblin
Archer Queen
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Dart Goblin
Firecracker Dart Goblin
Bomber Dart Goblin Giant Skeleton
Firecracker Dart Goblin Guards
Bomber Arrows Firecracker Giant Skeleton
Arrows Bomber Firecracker Dart Goblin Guards
Dart Goblin Arrows Firecracker
Arrows Dart Goblin Giant Skeleton
Archer Queen
Guards Bomber Firecracker Dart Goblin Giant Skeleton Miner
Dart Goblin Guards Bomber Arrows Firecracker Giant Skeleton
Arrows Firecracker Dart Goblin
Bomber Guards Giant Skeleton
Bomber Arrows Firecracker Dart Goblin Guards
Bomber Arrows Firecracker
Arrows Bomber Firecracker Dart Goblin Guards
Arrows Bomber Firecracker Dart Goblin Guards Giant Skeleton
Dart Goblin
Bomber Arrows Firecracker Dart Goblin Guards Giant Skeleton
Guards Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Skeleton
Bomber Arrows Firecracker Miner
Guards Giant Skeleton
Guards Giant Skeleton
Giant Skeleton Guards
Arrows Firecracker Dart Goblin
Guards Dart Goblin Giant Skeleton
Giant Skeleton
Giant Skeleton Firecracker
Dart Goblin Guards
Dart Goblin Guards Giant Skeleton
Arrows Guards Giant Skeleton Archer Queen
Giant Skeleton Guards
Bomber Firecracker Dart Goblin
Guards Bomber Firecracker Dart Goblin Giant Skeleton Archer Queen
Arrows Bomber Firecracker Dart Goblin Giant Skeleton Archer Queen
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Guards Giant Skeleton
Arrows Firecracker Dart Goblin Miner
Arrows Dart Goblin Giant Skeleton Miner
Arrows Firecracker Dart Goblin Guards Giant Skeleton
Bomber Arrows Firecracker
Arrows Firecracker Dart Goblin
Bomber Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Miner Firecracker Dart Goblin
Guards
Firecracker Miner Arrows Dart Goblin
Arrows Firecracker Dart Goblin Archer Queen
Firecracker Dart Goblin Miner
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Bomber Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Bomber
Bomber Arrows Firecracker Dart Goblin
Bomber Arrows Firecracker Dart Goblin Miner
Giant Skeleton
Arrows
Arrows
Arrows Firecracker Bomber
Arrows Firecracker Miner Dart Goblin
Arrows Miner
Miner Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin Guards
Bomber Arrows Dart Goblin Miner
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Dart Goblin Guards
Arrows Firecracker Dart Goblin Archer Queen
Arrows
Miner Firecracker Dart Goblin
Arrows Bomber Firecracker Dart Goblin
Arrows Giant Skeleton Archer Queen
Firecracker Dart Goblin Archer Queen
Firecracker Dart Goblin Guards Giant Skeleton Archer Queen
Firecracker Dart Goblin Archer Queen
Firecracker Dart Goblin Giant Skeleton Miner Archer Queen
Firecracker Dart Goblin

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