My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Elixir Golem Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem
Giant Snowball
Bomber Princess
Zap
Bomber Firecracker Princess
Barbarian Barrel
Bomber Firecracker Elixir Golem Princess Electro Wizard
The Log
Bomber Firecracker Elixir Golem Princess
Earthquake
Bomber Firecracker Elixir Golem
Arrows
Bomber Firecracker Princess
Royal Delivery
Bomber Firecracker Elixir Golem Princess Electro Wizard
Fireball
Bomber Firecracker Elixir Golem Princess Electro Wizard
Poison
Bomber Firecracker Elixir Golem Princess Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Freeze Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Freeze Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Firecracker Elixir Golem Princess Freeze Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Firecracker Elixir Golem

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Mega Knight
Arrows
Elixir Golem Freeze Mega Knight
Firecracker
Elixir Golem Princess Mega Knight
Elixir Golem
Firecracker Bomber Arrows
Freeze
Arrows
Princess
Firecracker Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Bomber Arrows Firecracker Princess Electro Wizard

Defense Synergies 1 8

Bomber
Electro Wizard
Arrows
Mega Knight
Firecracker
Princess Electro Wizard Mega Knight
Elixir Golem
Freeze
Electro Wizard Mega Knight
Princess
Firecracker Mega Knight
Electro Wizard
Bomber Firecracker Freeze Mega Knight
Mega Knight
Arrows Firecracker Freeze Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
Mega Knight Bomber Freeze Electro Wizard
Firecracker Electro Wizard Mega Knight
Bomber Arrows Firecracker Princess Mega Knight
Arrows Freeze Bomber Firecracker Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Freeze Princess
Arrows Electro Wizard Mega Knight
Princess
Bomber Firecracker Electro Wizard Mega Knight
Electro Wizard Bomber Arrows Firecracker Freeze Princess Mega Knight
Arrows Firecracker Princess Electro Wizard
Mega Knight Bomber Freeze Electro Wizard
Bomber Mega Knight Arrows Firecracker Freeze Princess Electro Wizard
Electro Wizard Mega Knight
Freeze Electro Wizard Mega Knight
Mega Knight Bomber Arrows Firecracker Electro Wizard
Arrows Mega Knight Bomber Firecracker Electro Wizard
Arrows Freeze Bomber Firecracker Princess Electro Wizard Mega Knight
Electro Wizard
Bomber Mega Knight Arrows Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Bomber Arrows Firecracker Mega Knight
Mega Knight Electro Wizard
Mega Knight Electro Wizard
Mega Knight
Arrows Firecracker Freeze Princess Electro Wizard
Electro Wizard
Mega Knight
Freeze Electro Wizard Mega Knight Firecracker
Mega Knight
Mega Knight Arrows Electro Wizard
Mega Knight
Bomber Firecracker Princess Mega Knight
Electro Wizard Bomber Firecracker Freeze
Arrows Mega Knight Bomber Firecracker Freeze Princess Electro Wizard
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker Freeze
Arrows Firecracker Princess Electro Wizard
Arrows
Arrows Firecracker Freeze
Bomber Arrows Firecracker Mega Knight
Arrows Firecracker Freeze Princess
Bomber Arrows Firecracker Princess
Arrows Firecracker Freeze Princess
Arrows Firecracker
Electro Wizard
Firecracker Arrows Princess Electro Wizard
Arrows Firecracker Princess
Firecracker Princess
Arrows Firecracker Freeze Princess
Princess Arrows Firecracker
Bomber Arrows Firecracker Princess
Arrows Firecracker Princess Mega Knight
Arrows Freeze
Bomber
Bomber Arrows Firecracker Princess Electro Wizard Mega Knight
Bomber Arrows Firecracker Princess Mega Knight
Mega Knight
Arrows Princess
Arrows
Arrows Firecracker Freeze Bomber Princess Mega Knight
Arrows Firecracker Princess Electro Wizard
Arrows Princess Mega Knight
Arrows Firecracker
Arrows Firecracker Princess Electro Wizard
Electro Wizard Firecracker Freeze
Bomber Arrows Mega Knight
Arrows Firecracker Freeze Princess Electro Wizard
Mega Knight
Arrows Firecracker Princess
Electro Wizard Freeze Princess
Arrows Firecracker Princess Electro Wizard
Freeze
Arrows
Firecracker Princess Electro Wizard Mega Knight
Arrows Bomber Firecracker Princess
Arrows
Firecracker Mega Knight
Firecracker Freeze Princess Electro Wizard
Firecracker Princess Electro Wizard
Firecracker Freeze Princess Electro Wizard Mega Knight
Firecracker Mega Knight

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