My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

4 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Electro Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Electro Dragon
Zap
Bomber Firecracker
Barbarian Barrel
Bomber Firecracker
The Log
Bomber Firecracker
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Electro Dragon
Fireball
Bomber Firecracker Electro Dragon
Poison
Bomber Firecracker Electro Dragon
Lightning
Electro Dragon Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Fireball Tornado Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Firecracker Tornado Fireball Electro Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Firecracker Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mega Knight
Arrows
Fireball Mega Knight
Firecracker
Tornado Mega Knight
Fireball
Arrows Tornado Mega Knight
Tornado
Fireball Firecracker Electro Dragon Mega Knight
Electro Dragon
Tornado Mega Knight
Mega Knight
Bomber Arrows Firecracker Fireball Tornado Electro Dragon
Goblinstein

Defense Synergies 2 9

Bomber
Tornado
Arrows
Mega Knight Fireball Tornado
Firecracker
Tornado Electro Dragon Mega Knight
Fireball
Tornado Arrows Mega Knight
Tornado
Fireball Bomber Arrows Firecracker Electro Dragon Mega Knight
Electro Dragon
Firecracker Tornado
Mega Knight
Arrows Firecracker Fireball Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Fireball Electro Dragon
Firecracker Electro Dragon Mega Knight
Tornado Mega Knight Bomber Electro Dragon
Firecracker Electro Dragon Mega Knight
Bomber Arrows Firecracker Fireball Tornado Mega Knight
Arrows Fireball Tornado Bomber Firecracker Electro Dragon Mega Knight
Tornado Arrows Firecracker Fireball Electro Dragon
Arrows Fireball Electro Dragon Mega Knight
Tornado
Tornado Bomber Firecracker Mega Knight
Bomber Arrows Firecracker Fireball Tornado Electro Dragon Mega Knight
Arrows Firecracker Fireball Tornado Electro Dragon
Mega Knight Bomber Fireball Electro Dragon
Bomber Fireball Mega Knight Arrows Firecracker Tornado Electro Dragon
Mega Knight
Tornado Fireball Mega Knight
Mega Knight Bomber Arrows Firecracker Fireball Tornado Electro Dragon
Arrows Fireball Mega Knight Bomber Firecracker Tornado Electro Dragon
Arrows Tornado Bomber Firecracker Fireball Electro Dragon Mega Knight
Tornado
Bomber Mega Knight Arrows Firecracker Fireball Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball
Fireball Bomber Arrows Firecracker Electro Dragon Mega Knight
Mega Knight Electro Dragon
Mega Knight Fireball Tornado
Mega Knight
Arrows Firecracker Fireball Tornado Electro Dragon
Fireball
Mega Knight
Electro Dragon Mega Knight Firecracker Fireball Tornado
Mega Knight Electro Dragon
Mega Knight Arrows Fireball Tornado
Mega Knight Fireball
Bomber Firecracker Fireball Electro Dragon Mega Knight
Electro Dragon Bomber Firecracker Fireball Tornado
Arrows Mega Knight Bomber Firecracker Fireball Electro Dragon
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Electro Dragon
Arrows Firecracker Fireball Tornado Electro Dragon
Arrows Fireball Electro Dragon
Arrows Firecracker Fireball
Bomber Fireball Arrows Firecracker Mega Knight
Arrows Firecracker Fireball Tornado Electro Dragon
Bomber Arrows Firecracker Tornado
Arrows Fireball Firecracker Tornado Electro Dragon
Arrows Fireball Firecracker Tornado Electro Dragon
Fireball Tornado Electro Dragon
Firecracker Arrows Fireball Tornado Electro Dragon
Fireball Arrows Firecracker Tornado Electro Dragon
Firecracker Fireball
Arrows Firecracker Fireball Electro Dragon
Arrows Firecracker Fireball
Bomber Arrows Firecracker Fireball Electro Dragon
Arrows Firecracker Fireball Electro Dragon Mega Knight
Arrows Fireball Tornado
Bomber
Bomber Arrows Firecracker Fireball Electro Dragon Mega Knight
Bomber Arrows Firecracker Fireball Tornado Electro Dragon Mega Knight
Fireball Mega Knight
Arrows Fireball Tornado
Tornado
Arrows Fireball Electro Dragon
Arrows Firecracker Tornado Bomber Fireball Electro Dragon Mega Knight
Arrows Firecracker Fireball Tornado Electro Dragon
Fireball Arrows Tornado Electro Dragon Mega Knight
Fireball Arrows Firecracker Tornado
Arrows Firecracker Fireball Tornado Electro Dragon
Electro Dragon Firecracker Fireball
Fireball
Bomber Arrows Fireball Electro Dragon Mega Knight
Arrows Firecracker Fireball Electro Dragon
Mega Knight
Arrows Firecracker Fireball
Fireball Electro Dragon
Fireball Arrows Firecracker Tornado Electro Dragon
Arrows Fireball
Fireball Firecracker Electro Dragon Mega Knight
Arrows Bomber Firecracker Fireball Electro Dragon
Arrows Fireball Tornado
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Fireball Tornado
Firecracker Fireball Tornado Electro Dragon
Electro Dragon Firecracker Fireball Tornado Mega Knight
Fireball Firecracker Electro Dragon Mega Knight

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