My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Tesla Wizard Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bandit
Giant Snowball
Bomber Little Prince
Zap
Bomber Firecracker Bandit Little Prince
Barbarian Barrel
Bomber Firecracker Tesla Wizard Bandit Little Prince
The Log
Bomber Firecracker Bandit Little Prince
Earthquake
Bomber Firecracker Tesla
Arrows
Bomber Firecracker Little Prince
Royal Delivery
Bomber Firecracker Wizard Bandit Little Prince
Fireball
Bomber Firecracker Tesla Wizard Bandit Little Prince
Poison
Bomber Firecracker Wizard Little Prince
Lightning
Tesla Wizard Bandit Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Firecracker Bandit Little Prince Tesla Fireball Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Firecracker Bandit

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bandit
Arrows
Fireball Bandit
Firecracker
Bandit
Tesla
Fireball
Arrows Little Prince
Wizard
Bandit
Bandit
Bomber Arrows Firecracker Wizard Little Prince
Little Prince
Fireball Bandit

Defense Synergies 0 15

Bomber
Tesla Bandit
Arrows
Tesla Fireball Bandit Little Prince
Firecracker
Tesla Bandit
Tesla
Bomber Arrows Firecracker Fireball Wizard Little Prince
Fireball
Arrows Tesla Bandit Little Prince
Wizard
Tesla Bandit
Bandit
Bomber Arrows Firecracker Fireball Wizard Little Prince
Little Prince
Arrows Tesla Fireball Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Tesla Fireball Wizard
Firecracker Tesla Bandit
Tesla Bomber Bandit
Tesla Firecracker Bandit
Bomber Arrows Firecracker Fireball
Arrows Fireball Bomber Firecracker Tesla Bandit
Tesla Arrows Firecracker Fireball Wizard Little Prince
Arrows Tesla Fireball Bandit
Tesla
Bomber Firecracker Tesla Bandit Little Prince
Bomber Arrows Firecracker Tesla Fireball Wizard Bandit
Arrows Tesla Firecracker Fireball Wizard
Tesla Bomber Fireball Wizard Bandit
Bomber Fireball Wizard Arrows Firecracker Tesla
Tesla Bandit
Tesla Fireball Bandit
Tesla Wizard Bomber Arrows Firecracker Fireball
Arrows Tesla Fireball Bomber Firecracker Wizard Bandit Little Prince
Arrows Wizard Bomber Firecracker Tesla Fireball Bandit Little Prince
Tesla
Bomber Wizard Arrows Firecracker Tesla Fireball Bandit Little Prince
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Bandit
Fireball Bandit Bomber Arrows Firecracker Tesla Wizard
Bandit
Tesla Fireball Bandit
Tesla Bandit
Arrows Firecracker Fireball Wizard Tesla
Tesla Fireball Bandit
Tesla
Firecracker Fireball Bandit
Tesla
Tesla
Arrows Fireball
Tesla Fireball Wizard Bandit
Wizard Bomber Firecracker Tesla Fireball
Tesla Bomber Firecracker Fireball Little Prince
Arrows Bomber Firecracker Tesla Fireball Wizard
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Bandit
Arrows Firecracker Fireball Bandit
Arrows Fireball Bandit
Arrows Firecracker Fireball
Bomber Fireball Wizard Arrows Firecracker
Arrows Firecracker Fireball Wizard
Bomber Arrows Firecracker Wizard
Arrows Fireball Firecracker Wizard
Arrows Fireball Firecracker Wizard Bandit
Fireball
Firecracker Arrows Fireball Wizard Bandit
Fireball Arrows Firecracker Wizard
Firecracker Fireball Bandit
Arrows Firecracker Fireball Bandit
Arrows Firecracker Fireball
Bomber Arrows Firecracker Fireball Wizard Bandit
Arrows Firecracker Fireball Wizard Bandit
Arrows Fireball
Bomber
Bomber Arrows Firecracker Fireball Wizard Bandit
Bomber Arrows Firecracker Fireball Wizard Little Prince
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Firecracker Bomber Fireball Wizard Little Prince
Arrows Firecracker Fireball Wizard Bandit
Fireball Arrows Wizard Bandit
Fireball Arrows Firecracker Bandit
Arrows Firecracker Fireball Wizard Little Prince
Firecracker Fireball Wizard
Fireball
Bomber Arrows Fireball Wizard Bandit
Arrows Firecracker Fireball
Arrows Firecracker Fireball Wizard
Fireball Bandit
Fireball Arrows Firecracker Wizard
Arrows Fireball
Fireball Firecracker Wizard
Arrows Bomber Firecracker Fireball Wizard
Arrows Fireball
Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Bandit Little Prince
Fireball Firecracker Wizard

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