My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Tesla Battle Ram Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Prince
Giant Snowball
Bomber Battle Ram
Zap
Bomber Firecracker Battle Ram Prince
Barbarian Barrel
Bomber Firecracker Tesla Battle Ram Electro Wizard
The Log
Bomber Firecracker Battle Ram Prince
Earthquake
Bomber Firecracker Tesla
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Battle Ram Prince P.E.K.K.A Electro Wizard
Fireball
Bomber Firecracker Tesla Battle Ram Electro Wizard
Poison
Bomber Firecracker Electro Wizard
Lightning
Tesla Battle Ram Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Firecracker Tesla Battle Ram Electro Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Firecracker Tesla

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Battle Ram Prince P.E.K.K.A
Arrows
P.E.K.K.A Battle Ram Prince
Firecracker
Battle Ram Prince P.E.K.K.A
Tesla
Battle Ram
Bomber Arrows Firecracker P.E.K.K.A Electro Wizard
Prince
Bomber Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Bomber Firecracker Battle Ram
Electro Wizard
P.E.K.K.A Battle Ram Prince

Defense Synergies 0 14

Bomber
Tesla P.E.K.K.A Electro Wizard
Arrows
Tesla Prince P.E.K.K.A
Firecracker
Tesla Prince P.E.K.K.A Electro Wizard
Tesla
Bomber Arrows Firecracker Prince Electro Wizard
Battle Ram
Prince
Arrows Firecracker Tesla Electro Wizard
P.E.K.K.A
Bomber Arrows Firecracker Electro Wizard
Electro Wizard
Bomber Firecracker Tesla Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Tesla Electro Wizard
P.E.K.K.A Firecracker Tesla Prince Electro Wizard
Tesla Prince P.E.K.K.A Bomber Electro Wizard
Tesla Prince P.E.K.K.A Firecracker Electro Wizard
Bomber Arrows Firecracker Prince P.E.K.K.A
Arrows Bomber Firecracker Tesla Electro Wizard
Tesla Electro Wizard Arrows Firecracker
Arrows Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Prince
Bomber Firecracker Tesla Prince Electro Wizard
Electro Wizard Bomber Arrows Firecracker Tesla
Arrows Tesla Firecracker Electro Wizard
Tesla Prince P.E.K.K.A Bomber Electro Wizard
Bomber Arrows Firecracker Tesla Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Prince Electro Wizard
Tesla Prince P.E.K.K.A Electro Wizard
Tesla Bomber Arrows Firecracker Prince P.E.K.K.A Electro Wizard
Arrows Tesla Bomber Firecracker Prince Electro Wizard
Arrows Bomber Firecracker Tesla Electro Wizard
P.E.K.K.A Tesla Prince Electro Wizard
Bomber Arrows Firecracker Tesla Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Prince P.E.K.K.A Electro Wizard
Electro Wizard Bomber Arrows Firecracker Tesla Prince
P.E.K.K.A Prince Electro Wizard
Prince P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla Prince
Arrows Firecracker Tesla Electro Wizard
Prince P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla Prince
P.E.K.K.A Electro Wizard Firecracker Prince
P.E.K.K.A Tesla
P.E.K.K.A Tesla Prince
P.E.K.K.A Arrows Prince Electro Wizard
Prince P.E.K.K.A Tesla
Bomber Firecracker Tesla
Tesla Electro Wizard Bomber Firecracker Prince P.E.K.K.A
Arrows Bomber Firecracker Tesla P.E.K.K.A Electro Wizard
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker Prince
Bomber Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Prince Electro Wizard
Firecracker Arrows Prince Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Bomber Arrows Firecracker
Arrows Firecracker
Arrows
Bomber
Bomber Arrows Firecracker Prince Electro Wizard
Bomber Arrows Firecracker
Prince
Arrows
Prince
Arrows
Arrows Firecracker Bomber
Arrows Firecracker Electro Wizard
Arrows Prince
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Bomber Arrows
Arrows Firecracker Electro Wizard
P.E.K.K.A Prince
Arrows Firecracker
Electro Wizard Prince
Arrows Firecracker Electro Wizard
Arrows
Firecracker Prince Electro Wizard
Arrows Bomber Firecracker
Arrows
Firecracker Prince P.E.K.K.A
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Prince Electro Wizard
Prince P.E.K.K.A
Firecracker

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