My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Elixir Golem Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Elixir Golem Hog Rider
Giant Snowball
Bomber Hog Rider Witch
Zap
Bomber Firecracker Witch
Barbarian Barrel
Bomber Firecracker Elite Barbarians Elixir Golem Witch
The Log
Bomber Firecracker Elite Barbarians Elixir Golem Hog Rider Witch
Earthquake
Bomber Firecracker Elixir Golem Hog Rider Witch
Arrows
Bomber Firecracker Witch
Royal Delivery
Bomber Firecracker Elite Barbarians Elixir Golem Hog Rider Witch P.E.K.K.A
Fireball
Bomber Firecracker Elite Barbarians Elixir Golem Hog Rider Witch
Poison
Bomber Firecracker Elixir Golem Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Firecracker Elixir Golem Hog Rider Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Firecracker Elixir Golem

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Elixir Golem Hog Rider P.E.K.K.A
Arrows
Elite Barbarians Hog Rider P.E.K.K.A Elixir Golem
Firecracker
Elixir Golem Hog Rider Elite Barbarians P.E.K.K.A
Elite Barbarians
Arrows Bomber Firecracker Hog Rider
Elixir Golem
Firecracker Bomber Arrows Hog Rider Witch
Hog Rider
Arrows Firecracker Bomber Elite Barbarians Elixir Golem Witch
Witch
Elixir Golem Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Bomber Firecracker Witch

Defense Synergies 0 3

Bomber
P.E.K.K.A
Arrows
P.E.K.K.A
Firecracker
P.E.K.K.A
Elite Barbarians
Elixir Golem
Hog Rider
Witch
P.E.K.K.A
Bomber Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker
Elite Barbarians P.E.K.K.A Firecracker Witch
Witch P.E.K.K.A Bomber Elite Barbarians
Elite Barbarians Witch P.E.K.K.A Firecracker
Bomber Arrows Firecracker Elite Barbarians P.E.K.K.A
Arrows Bomber Firecracker
Arrows Firecracker Witch
Arrows P.E.K.K.A
Witch P.E.K.K.A Elite Barbarians
Elite Barbarians Bomber Firecracker
Witch Bomber Arrows Firecracker
Arrows Firecracker Witch
P.E.K.K.A Bomber Elite Barbarians Witch
Bomber Arrows Firecracker Witch P.E.K.K.A
Elite Barbarians P.E.K.K.A
Elite Barbarians P.E.K.K.A
Bomber Arrows Firecracker Elite Barbarians Witch P.E.K.K.A
Arrows Bomber Firecracker Elite Barbarians Witch
Arrows Witch Bomber Firecracker
P.E.K.K.A Elite Barbarians
Bomber Arrows Firecracker Elite Barbarians Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch P.E.K.K.A
Bomber Arrows Firecracker Elite Barbarians
P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Witch
Arrows Firecracker Witch
P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Elite Barbarians
P.E.K.K.A Firecracker Elite Barbarians Witch
Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Arrows Elite Barbarians
Elite Barbarians P.E.K.K.A Witch
Bomber Firecracker Witch
Elite Barbarians Witch Bomber Firecracker P.E.K.K.A
Arrows Bomber Firecracker Elite Barbarians Witch P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker Witch
Bomber Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Elite Barbarians
Firecracker Arrows
Arrows Firecracker
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Bomber Arrows Firecracker Witch
Arrows Firecracker
Arrows
Bomber
Bomber Arrows Firecracker
Bomber Arrows Firecracker Witch
Arrows
Arrows
Arrows Firecracker Bomber Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Elite Barbarians Arrows Firecracker Witch
Firecracker Witch
Elite Barbarians
Bomber Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Witch
Arrows Firecracker Witch
Arrows
Firecracker
Arrows Bomber Firecracker
Arrows
Firecracker Elite Barbarians P.E.K.K.A
Firecracker Elite Barbarians Witch
Firecracker Witch
Firecracker Witch
P.E.K.K.A
Firecracker

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