My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Mega Minion Wizard Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians
Giant Snowball
Bomber Mega Minion
Zap
Bomber Firecracker
Barbarian Barrel
Bomber Firecracker Elite Barbarians Wizard
The Log
Bomber Firecracker Elite Barbarians
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Elite Barbarians Mega Minion Wizard
Fireball
Bomber Firecracker Elite Barbarians Mega Minion Wizard
Poison
Bomber Firecracker Mega Minion Wizard
Lightning
Elite Barbarians Mega Minion Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Firecracker Mega Minion Wizard Elite Barbarians Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Firecracker Mega Minion

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Elite Barbarians Mega Knight
Arrows
Elite Barbarians Golem Mega Minion Mega Knight
Firecracker
Elite Barbarians Mega Minion Golem Mega Knight
Elite Barbarians
Arrows Bomber Firecracker Wizard Mega Knight
Mega Minion
Golem Arrows Firecracker Mega Knight
Wizard
Elite Barbarians Golem Mega Knight
Golem
Bomber Arrows Mega Minion Firecracker Wizard
Mega Knight
Bomber Arrows Firecracker Elite Barbarians Mega Minion Wizard

Defense Synergies 1 9

Bomber
Arrows
Mega Knight Mega Minion
Firecracker
Mega Minion Mega Knight
Elite Barbarians
Mega Minion Wizard Mega Knight
Mega Minion
Arrows Firecracker Elite Barbarians Wizard Mega Knight
Wizard
Elite Barbarians Mega Minion Mega Knight
Golem
Mega Knight
Arrows Firecracker Elite Barbarians Mega Minion Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Mega Minion Wizard
Elite Barbarians Firecracker Mega Minion Mega Knight
Mega Knight Bomber Elite Barbarians Mega Minion
Elite Barbarians Firecracker Mega Minion Mega Knight
Bomber Arrows Firecracker Elite Barbarians Mega Knight
Arrows Bomber Firecracker Mega Minion Mega Knight
Mega Minion Arrows Firecracker Wizard
Arrows Mega Knight
Elite Barbarians
Elite Barbarians Bomber Firecracker Mega Knight
Bomber Arrows Firecracker Mega Minion Wizard Mega Knight
Arrows Mega Minion Firecracker Wizard
Mega Knight Bomber Elite Barbarians Wizard
Bomber Wizard Mega Knight Arrows Firecracker Mega Minion
Elite Barbarians Mega Knight
Elite Barbarians Mega Knight
Wizard Mega Knight Bomber Arrows Firecracker Elite Barbarians
Arrows Mega Knight Bomber Firecracker Elite Barbarians Mega Minion Wizard
Arrows Wizard Bomber Firecracker Mega Minion Mega Knight
Elite Barbarians
Bomber Wizard Mega Knight Arrows Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians
Bomber Arrows Firecracker Elite Barbarians Mega Minion Wizard Mega Knight
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight
Arrows Firecracker Wizard
Elite Barbarians Mega Minion
Mega Knight Elite Barbarians
Mega Knight Firecracker Elite Barbarians Mega Minion
Mega Minion
Mega Knight Elite Barbarians Mega Minion
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mega Knight Wizard
Wizard Bomber Firecracker Mega Knight
Elite Barbarians Bomber Firecracker Mega Minion
Arrows Mega Knight Bomber Firecracker Elite Barbarians Mega Minion Wizard
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Bomber Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Mega Minion
Bomber Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Elite Barbarians
Firecracker Arrows Wizard
Arrows Firecracker Wizard
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Bomber Arrows Firecracker Wizard
Arrows Firecracker Wizard Mega Knight
Arrows
Bomber
Bomber Arrows Firecracker Mega Minion Wizard Mega Knight
Bomber Arrows Firecracker Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Firecracker Bomber Wizard Mega Knight
Mega Minion
Arrows Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Elite Barbarians Arrows Firecracker Wizard
Firecracker Mega Minion Wizard
Elite Barbarians Mega Minion
Bomber Arrows Wizard Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Mega Minion Wizard
Arrows
Firecracker Mega Minion Wizard Mega Knight
Arrows Bomber Firecracker Wizard
Arrows
Firecracker Elite Barbarians Mega Minion Mega Knight
Firecracker Elite Barbarians
Firecracker
Firecracker Mega Knight
Firecracker Wizard Mega Knight

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