My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Flying Machine P.E.K.K.A Royal Ghost Fisherman Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Fisherman Ram Rider
Giant Snowball
Bomber Flying Machine Fisherman Ram Rider
Zap
Bomber Flying Machine Fisherman Ram Rider
Barbarian Barrel
Bomber Royal Ghost
The Log
Bomber Fisherman Ram Rider
Earthquake
Bomber
Arrows
Bomber Flying Machine
Royal Delivery
Bomber Flying Machine P.E.K.K.A Royal Ghost Fisherman Ram Rider
Fireball
Bomber Flying Machine Fisherman Ram Rider
Poison
Bomber Flying Machine Fisherman
Lightning
Fisherman Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Royal Ghost Fisherman Flying Machine Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Royal Ghost

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A Ram Rider
Arrows
P.E.K.K.A Ram Rider
Flying Machine
P.E.K.K.A Royal Ghost Ram Rider
Rage
P.E.K.K.A
Arrows Bomber Flying Machine Fisherman Ram Rider
Royal Ghost
Flying Machine Fisherman Ram Rider
Fisherman
P.E.K.K.A Royal Ghost Ram Rider
Ram Rider
Bomber Arrows Flying Machine P.E.K.K.A Royal Ghost Fisherman

Defense Synergies 0 9

Bomber
P.E.K.K.A Royal Ghost Fisherman
Arrows
P.E.K.K.A
Flying Machine
P.E.K.K.A Royal Ghost Fisherman
Rage
P.E.K.K.A
Bomber Arrows Flying Machine Fisherman
Royal Ghost
Bomber Flying Machine
Fisherman
Bomber Flying Machine P.E.K.K.A Ram Rider
Ram Rider
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Flying Machine Ram Rider
P.E.K.K.A Flying Machine Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider Bomber
P.E.K.K.A Fisherman Ram Rider
Bomber Arrows P.E.K.K.A
Arrows Bomber Flying Machine Royal Ghost
Ram Rider Arrows Flying Machine
Arrows Flying Machine P.E.K.K.A Ram Rider
P.E.K.K.A Fisherman
Bomber Royal Ghost Fisherman
Bomber Arrows Flying Machine Royal Ghost Fisherman Ram Rider
Arrows Flying Machine Ram Rider
P.E.K.K.A Bomber Flying Machine Ram Rider
Bomber Arrows P.E.K.K.A Royal Ghost
P.E.K.K.A Ram Rider
P.E.K.K.A Fisherman Ram Rider
Bomber Arrows P.E.K.K.A Fisherman
Arrows Bomber Flying Machine Royal Ghost Fisherman Ram Rider
Arrows Bomber Flying Machine Royal Ghost Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider
Bomber Royal Ghost Arrows Flying Machine P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Fisherman
Bomber Arrows Flying Machine Royal Ghost Fisherman
P.E.K.K.A Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider
Arrows Flying Machine Ram Rider
P.E.K.K.A Flying Machine Ram Rider
P.E.K.K.A Fisherman
P.E.K.K.A Flying Machine
P.E.K.K.A
P.E.K.K.A Flying Machine
P.E.K.K.A Arrows
P.E.K.K.A Ram Rider
Bomber Flying Machine
Bomber Flying Machine P.E.K.K.A Fisherman
Arrows Bomber Flying Machine P.E.K.K.A Royal Ghost
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Royal Ghost
Arrows Flying Machine Royal Ghost Fisherman Ram Rider
Arrows Flying Machine
Arrows Flying Machine
Bomber Arrows
Arrows Flying Machine Ram Rider
Bomber Arrows Flying Machine
Arrows Flying Machine Ram Rider
Arrows Flying Machine Fisherman Ram Rider
Fisherman
Arrows Flying Machine Fisherman Ram Rider
Arrows Flying Machine
Flying Machine Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine Fisherman
Bomber Arrows Flying Machine
Arrows Flying Machine
Arrows
Bomber Fisherman
Bomber Arrows Flying Machine Fisherman
Bomber Arrows Flying Machine
Arrows
Fisherman
Arrows Flying Machine
Arrows Bomber
Fisherman
Arrows Flying Machine Royal Ghost Fisherman Ram Rider
Arrows Flying Machine Fisherman Ram Rider
Arrows Fisherman
Arrows Flying Machine
Flying Machine
Bomber Arrows
Arrows
P.E.K.K.A
Arrows
Flying Machine
Arrows Flying Machine Ram Rider
Arrows
Flying Machine
Arrows Bomber Flying Machine
Arrows
Flying Machine P.E.K.K.A
Flying Machine
Flying Machine
Flying Machine Royal Ghost
P.E.K.K.A

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